Some more details regarding the XSX SoC wrt Power, thermal, and yield: https://www.anandtech.com/show/16489/xbox-series-x-soc-power-thermal-and-yield-tradeoffs
few interesting sentences
What I can say for sure now is PlayStation 5 and Xbox Series X currently run our code at about the same performance and resolution.
As for the NV 3000-series, they are not comparable, they are in different leagues in regards to RT performance. AMD’s hybrid raytracing approach is inherently different in capability, particularly for divergent rays. On the plus side, it is more flexible, and there are myriad (probably not discovered yet) approaches to tailor it to specific needs, which is always a good thing for consoles and ultimately console gamers. At 4A Games, we already do custom traversal, ray-caching, and use direct access to BLAS leaf triangles which would not be possible on PC.
Not sure if we’d go for mesh shaders in the future as we are not that dependent on traditional vertex/primitive/raster processing anymore on recent architectures. Our current frames are only about 10% raster and 90% compute on PlayStation 5 and Xbox Series X. And raster pairs well with async compute.
Really excited about this. I'm a fan of this game and 4a. That 90% compute number (wow!) is relevant to our discussion a day or two ago, I hope that makes the "renderers trend towards compute" prediction sound a little more concrete.few interesting sentences
We are getting our first RT only title in AAA space - oh yeah I am happy!I didn’t like the beginning of exodus. So I stopped. But I suspect it could be better later on from reading reviews.
Alex seems to be happy here.
He’s getting in his deadlifts today
Yeah. I like how honest he usually is with his answers. He answers questions quite unlike most devs.We are getting our first RT only title in AAA space - oh yeah I am happy!
Oles' interview answers there with WCCFTech are quite enlightening - we should have him back for this title on release with a long-form interview.
So my opinion that games are already heavy computed was even little too conservative ;dReally excited about this. I'm a fan of this game and 4a. That 90% compute number (wow!) is relevant to our discussion a day or two ago, I hope that makes the "renderers trend towards compute" prediction sound a little more concrete.
there's not too many of these titles out there yetSo my opinion that games are already heavy computed was even little too conservative ;d
I didn’t like the beginning of exodus. So I stopped. But I suspect it could be better later on from reading reviews.
Alex seems to be happy here.
He’s getting in his deadlifts today
Given a sufficiently liberal definition of "already", yes ;dSo my opinion that games are already heavy computed was even little too conservative ;d
Even though it's what we suspected may be the case, is this the first actual confirmation that PS5 doesn't have hardware VRS?
kinda I thinkEven though it's what we suspected may be the case, is this the first actual confirmation that PS5 doesn't have hardware VRS?
Note that SoCs are rectangles, and wafers are circular,
Even though it's what we suspected may be the case, is this the first actual confirmation that PS5 doesn't have hardware VRS?