No, again, you are misquoting him. If developers could design a game locked at 2.23GHz, and by Cernys own admission couple % (2-3% I guess) saves 10% TDP, why did he say they couldnt hit 2.0GHz target with old way of doing things (so, no variable frequency)?
And note that 2.0GHz is more then 10% reduction in clocks, not 2% ,so gain in TDP should be rather substantional.
He said :
"We expect GPU to spend most of its time at or close to that frequency"
He further said :
"Similarly running CPU at 3.0GHz was causing headaches with the old strategy, but now we can run it as high as 3.5GHz. in fact it spends most of its time at that frequency"
Most - how much is it?
Close to- how close is close?
Expect - ?
This is not "PS5 has HW RT in GPU" kind of thing. Cerny has been vague with this and made no comittment on actual numbers, bar max frequency.
Its not about what people wish, its about people discussing and speculating on actual results once consoles are out. As it stands, no hard data has been given therefore we will have to wait and see.