What's so difficult to understand?
Read Alex's post about it here on B3D, then you might start to understand things regarding the PS5 and it's variable clocks.
What's so difficult to understand?
Because this was an explanation on a new tecnology, and it was needed to explain how it worked, and how it handled overloads.Then why even mention it? It will never downclock, but lets mention variable clocks.
You are the one saying they can’t sustain those clocks. Cerny did not say that. He mentioned they will be there most of the time.If they could have sustained those clocks, they would, but they can't, so downclocking will happen when both the CPU/GPU are pushed too hard. Developers probably get to choose which of either they can fully utilise.
No, we all have our interpretations, and you are victim of selective bias.
You are the one saying they can’t sustain those clocks. Cerny did not say that. He mentioned they will be there most of the time.
The other case is on the rare occasions when the system goes over the power budget. Standard systems like Xbox will overheat, but PS5 will downgrade a couple of percentage points to keep power usage and prevent overheating. This is why Cerny talked about downgrades. To explain this!
Nobody said it never downclocks. The quote to use is Cerny's. What's so difficult to understand?
This is hardware predicton. Maybe the average is 2% maybe it's more. I predict from this point in time all future comsoles will,use sony's method. It will become the most efficient use of silicon, power, and yield.
It's somewhat difficult to vary the clock of gddr6, because it's clocked as high as the parametric yield alllows, there's only a little power to save going lower compared to what it's connected to (uness it's using power management modes, which they already can) and not much room to go higher. There is no provisions for dynamic voltages either. The chips initialise the PHY with a complex equalization sequence, so varying the voltage would be incredibly difficult.i predict it won't unless console memory are also part of the variable clock paradigm.
I predict it won't unless console memory clocks are also part of the variable clock paradigm. In the PC space, GPU overclocks are almost always combined with memory OC for perceptible performance gain, unless of course the memory bw had head room to begin with.
I predict it won't unless console memory clocks are also part of the variable clock paradigm.
Sony couldn't even maintain 2Ghz/GPU, now they can attain 2.23ghz, thanks to variable clocks. Even the PS5 can overheat, every device can.
Man... this system was created to prevent overheat.
With PS5 you have locked power usage. With this you can control system temperature by analysing workloads.
This is way more efficient in thermal control, and it allows the system to be pushed to higher clocks. Because variations will not exist, and if they do the system can control them (the two percent downclock saving 10% power) and prevent overheat.
Decreasing clocks would be no feat at all... and you would not add it on a presentation about inovative tecnologies on your console.
And where is that stable system? Consoles use locked clocks since always... and they did overheat, lock, crash, and reboot.I wouldnt even bother those two procent which in practice means nothing, and have a stable system 100% of the time no matter what.
And where is that stable system? Consoles use locked clocks since always... and they did overheat, lock, crash, and reboot.
Is that what you call a stable system?
Only siths deal in absolutes.So, the PS5 can never overheat, lockdown, or reboot?
Because it will drop in frequency depending on whether or not power hungry instructions are used too much.Then why even mention it? It will never downclock, but lets mention variable clocks.
Yes. Mark Cerny said that the frequency variation is deterministic. So developers can have the GPU running at 2.23GHz forever technically.If they could have sustained those clocks, they would, but they can't, so downclocking will happen when both the CPU/GPU are pushed too hard. Developers probably get to choose which of either they can fully utilise.
No, I am under the assumption that 10.3TF is sustained if the developer choses for it to be. The necessity of stating "up to" is because the devs can potentially change that on their own, but not beyond.Exactly, because that 10.28TF for the GPU is not sustained, unlike for the XSX where they are (MS even advertised 'sustained' probably because they where up to date of Sony's variable clocks)
And where is that stable system? Consoles use locked clocks since always... and they did overheat, lock, crash, and reboot.
Is that what you call a stable system?
It might... but this system is made to have better control over that.So, the PS5 can never overheat, lockdown, or reboot?
Actually, this is Microsoft's fault. Their marketing department's job is to make sure that their Google search stays at the top - this isn't free of course. In my previous company, we had to do a huge amount of work to make sure that our name would be the firsr result when searching for it (it wasn't always the case), or that when searching our industry you would get our company as the first result - or at least the first three. Forget about the second page of Google search results, that's where companies die.
Nintendo keeps their names distinct enough to not be an issue, but still...
Why so?Except for the WiiU. Which must have been especially difficult for French Google.