I don't think it's going to be as simple as shifting CPU and GPU load. The impression I got from Cerny if you listen carefully was that it just
another tool to afford the GPU more power. But in general, the CPU is relatively low powered vs the GPU and it has to function in some capacity, so SmartShift in and of itself probably not enough. I'd expect additional GPU downclocking necessary, even if shifting some CPU power in high-load scenarios.
Not sure where techpowerup gets their info but everything looks pretty accurate and they list the PS5 GPU base clock at 1750MHz and game clock at 1900MHz.
https://www.techpowerup.com/gpu-specs/playstation-5-gpu.c3480
My guess, and we'll see when the dev docs are available, is that the scheduler is constrained in some way at higher clocks if Dictator is right with his reporting that there are power profiles the developer chooses from.