Regarding BC for PS3, call me crazy but couldn't Sony port the IP of the CELL BE to modern nodes? I understand the porting process in itself may be pricey and their may also be some licensing concerns with IBM/Toshiba, but I'd think the eventual unit cost would be incredibly cheap, it'll draw tiny amounts of power and the die would be absolutely minuscule. It could simply be placed on the motherboard and like any chip, over time; it could continue to be shrunk with future nodes.
As it is now and assuming we don't get legacy PS support on PS5, I feel like Sony is just kicking the can down the road and all these things will eventually be lost in time; or they'll have to scramble down the road if ever they have a change of heart. The sooner they get this all done now, the less they may have to think bout it later. For PS2 I'd suspect they have the brute force power and resources to emulate it by now and as for PS1 emulation they could just include a potato and some jumper cables at this point.
PS Now would stand to benefit from all of this too, they wouldn't require racks of old PS3s anymore. I just think its important they make a concerted, focused effort to get PS1, PS2, PS3 BC integrated in their ecosystem sooner rather than later.
I'm aware there's a cost benefit ratio but I feel supporting your legacy, showing you care about it and carrying it forward is a very positive thing, it's good publicity and fosters good will amongst your audience.
I guess it's great at least that PS4 BC is inherent to the PS5 architecture which should make it easier to carry that forward in future generations.
Anywho, back to the technical angle... Is there any real issue why a tiny CELL BE couldn't be recreated today outside the porting cost and licensing?
This, of course assuming Sony don't pull a rabbit out of a hat and find a way to emulate it..