I think you are underestimating the memory and SSD costs but probably overestimating some of the others like the case. I think it will likely have a BOM slightly north of 500.* APU = $149
* 16GB GDDR6 = $80-$90
* 1TB NVME SSD = $55
* Motherboard = $35
* 250w PSU = $20
* Case = $20
* Misc = $110
BOM = $474-$484
Retail = $499 or $399 w/ $75-$85 BoM loss.
I think you are underestimating the memory and SSD costs but probably overestimating some of the others like the case. I think it will likely have a BOM slightly north of 500.
Xsx ray tracing performance is equivalent to a 13 TF Xsx GPU (RDNA2). Is it possible to estimate the performance compared to RTX 2000 series?
Sony hasn't used proprietary formats on their home consoles since the PS2 memory cards.I bet they'll have a proprietary solution just like MS and will use it to make back money offset by the loss on the console itself.
I think that's asking for trouble tbh. The list also wouldn't be very big... considering Sony's solution is apparently more robust with higher bandwidth. (according to rumors)Have they commented on whether or not the BVH accelerators are in the TMUs like we've seen on AMD's patents?
Sony hasn't used proprietary formats on their home consoles since the PS2 memory cards.
I think it'd be better if they used standard M.2 drives that passed a speed check. Sony could have e.g. an updateable list of M.2 drives (PCI IDs?) that the console would accept.
That is what we equivalate it to for rasterised performance there - Gears 5 does not use hardware RT in that demo. RT performance can be a whole other beast and should not be said to be equivalent and we purposefully did not say that for RT.In the DF article, they more or less equated performed to a RTX 2080.
" We'll be covering more on this soon, but there was one startling takeaway - we were shown benchmark results that, on this two-week-old, unoptimised port, already deliver very, very similar performance to an RTX 2080."
If real, I'd expect 2nd gen games built from the ground up to be at a base 2080ti level.
I think that's asking for trouble tbh. The list also wouldn't be very big... considering Sony's solution is apparently more robust with higher bandwidth. (according to rumors)
But we'll see.
Isn't the expansion storage a secondary unit for storage? I thought the PS5's storage system is supposed to have several layers of storage speeds, from DDR4 through some very fast NVRAM and then the large slower storage SSD.
Of course, just like it's in all the different Vega models and RDNA1 modelsThis was something I didn't catch earlier from skimming, but now taking the time to watch and pay attention to the DF video.
RPM FP16 is in Xbox Series X. It's guaranteed to be in Sony PS5 since 4Pro had it. It should be in PC RDNA2 graphic cards too, right?
Of course, just like it's in all the different Vega models and RDNA1 models
Tiered storage already exists in common cheap SSDs without DRAM that use fast SLC for cache + slower MLC / TLC / QLC, so I don't know why you'd come to a conclusion like this.All the tiered storage bullshit is cooked up by people who do not understand the economics. There is simply no place for such a thing in a console.
Does RDNA1 have quad rate INT8 / octo rate INT4 throughput?Of course, just like it's in all the different Vega models and RDNA1 models
Tiered storage already exists in common cheap SSDs without DRAM that use fast SLC for cache + slower MLC / TLC / QLC, so I don't know why you'd come to a conclusion like this.
Why is USB C important?Still surprised at no usb c.
Understand for BC, but going forward?
I still hoped would have both types
Does RDNA1 have quad rate INT8 / octo rate INT4 throughput?
I remember that being present in Vega 20, but I don't recall it being mentioned when Navi 10 launched.
def FeatureISAVersion10_1_1 : FeatureSet<
!listconcat(FeatureGroup.GFX10_1_Bugs,
[FeatureGFX10,
FeatureLDSBankCount32,
FeatureDLInsts,
FeatureDot1Insts,
FeatureDot2Insts,
FeatureDot5Insts,
FeatureDot6Insts,