This is not the case.
Are you referring to DirectStorage, which is a new DirectX feature? Or the Xbox Velocity Architecture?
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This is not the case.
Not to begin with because everything on Xbox needs to be designed with a HDD limitation.Definitely more creative options. Like being able to play through sequences in the middle of dialog etc.
Sort of like how in movies they skip to a flashback etc.
There are definitely more options available because of how quickly one could load a level.
but they should be able to do significant stuff with Xbox as well.
As soon as Cerny first mentioned SSD and the speeds I was extremely excited by its possibilities vs just better graphics.Speaking for myself, which should be implied but I m saying it anyways . I know what 15% difference in flops gives and that doesn't excite me. The potential of what the faster storage brings is much more exciting to me so I can see why some devs are excited by it and not so much about an extra 2 TFlops.
I would expect only Sony exclusives to have this during launch time, yea.Not to begin with because everything on Xbox needs to be designed with a HDD limitation.
They both have hardware to decompress, that I'm fairly positive about. The 22 GB is ideal compression IIRC, someone can correct me.A doubt i have: Sony's magic is in its custom IO processor that can effectively move upto 22 GB/s uncompressed data from the SSD to main RAM and even accelerates moves from RAM to GPU cache.
If MS only has the decompressor what happen afterwards?. At which speed moves the data to main RAM?. wouldnt effective data move from SSD to RAM in a speed way smaller than the one given from the decompressor?.
They said 6GB/s uncompressed max, but it's not clear what part of the pipeline this is.A doubt i have: Sony's magic is in its custom IO processor that can effectively move upto 22 GB/s uncompressed data from the SSD to main RAM and even accelerates moves from RAM to GPU cache.
If MS only has the decompressor what happen afterwards?. At which speed moves the data to main RAM?. wouldnt effective data move from SSD to RAM in a speed way smaller than the one given from the decompressor?.
Both machines will throttle
Microsoft said a dozen times it's using fixed clocks.Both machines will throttle so it’s probably going to be the machine with the better cooling that will keep closer to their power rating for longer?.
No, i am talking about what happens after decompression. PS5 can move 22 GB/s after because has a lot of custom blocks. And XSX without them ?.They both have hardware to decompress, that I'm fairly positive about. The 22 GB is ideal compression IIRC, someone can correct me.
I suspect the decompression accounted for in the metrics, that would be weird if you had this terrible bottleneck around decompression.
Series X limits CPU clock in SMT mode. It's a different means to the same end.Series X has no throttling. Only PS5 throttles.
Limiting clocks =/= throttling.Series X limits CPU clock in SMT mode. It's a different means to the same end.
Is Kraken, the most used nowadays as Cerny said.They said 6GB/s uncompressed max, but it's not clear what part of the pipeline this is.
The biggest question will be what lossy image compression Sony is using. I'm baffled by this omission in the presentation. Unless somehow I misunderstood kraken completely, it's just the lossless I/O read and it requires something else to decompress lossy formats.
Hence my second sentence. Neither of them live in a realm without physics and decided to get creative about how to get more performance in a fixed power/thermal envelope.Limiting clocks =/= throttling.
No.Hence my second sentence. Neither of them live in a realm without physics and decided to get creative about how to get more performance in a fixed power/thermal envelope.
Yes.. but one throttles and the other doesn'tHence my second sentence. Neither of them live in a realm without physics and decided to get creative about how to get more performance in a fixed power/thermal envelope.
No.
Two different modes of operation and neither throttle. The two modes run at different frequencies, saying throttle is misleading even if I understand what you're saying.
If there was one mode would you say its throttled?
Yes.. but one throttles and the other doesn't
We don't yet know how Sony's solution will affect performance, but Microsofts fixed clocks exceed Sony's best case clocks, and I don't know if anyone here believes that the max clocks Sony has released will be achievable at the same time. If one console is going to throttle, it would be the PS5.Hence my second sentence. Neither of them live in a realm without physics and decided to get creative about how to get more performance in a fixed power/thermal envelope.
Correction: To date, we’ve spent over 100K hours testing your favorite games from Xbox One, including existing backward compatible 360 & OG Xbox games, on Xbox Series X. While we are still in the process of validating, we can confirm thousands of games will be playable at launch.
I have more faith in MS in this regard in general given their track record, and the fact that SW can fix a lot of the issues. Sony's solution being HW based may come back to bite them.So it looks like MS deleted the tweet about all games working with BC, and replaced it with this...
Sounds a lot more similar to Sony this time. They can't guatantee all games will work without testing them, and they must have found a few problematic titles. Maybe it's the same third party title with a nightmare multithreaded coded from a bankrupt company.
They should just say 99% or something.