Do you think it could be life of black tiger?They've said so many statements and videos about BC already. Seems odd to remove a single tweet.
Well, cue the conspiracy theories.
Do you think it could be life of black tiger?
Which is why I said "limit" and not "throttle." Why is that hard to comprehend? The more important point is that they are both engaging in power limiting but are opportunistic about it to allow more performance with the understanding not all usage modes are equal.
Going by your logic every single cpu and gpu is limited/throttled unless running under liquid nitrogen.Which is why I said "limit" and not "throttle." Why is that hard to comprehend? The more important point is that they are both engaging in power limiting but are opportunistic about it to allow more performance with the understanding not all usage modes are equal.
Yea, probably more accurate in terms of their process, but also probably unnecessary.They've said so many statements and videos about BC already. Seems odd to remove a single tweet.
99% pffThey should just say 99% or something.
Now xsx has 6GB/s decompressor, and it is 1.25x of the SSD speed 4.8 GB/s .
In other words xsx SSD can have 80% of the decompressor speed while PS5 SSD can only reach 9GB/s which is only 40% of the 22GB/s decompressor speed.
Is there any limitation about SONY’ SSD technique? Or they expect there will be better compression algorithm to fully use 22GB/s decompressor?
There is no limitation. Just as always Microsoft like to talk about theoretical max numbers as it those were typical, average numbers. PS5 SSD also reaches >20GB/s in ideal conditions. 6GB/s (or 4.8GB/s ?) would be also ideal conditions for MS. Some data cannot be compressed as much when you use a lossless algo.Now xsx has 6GB/s decompressor, and it is 1.25x of the SSD speed 4.8 GB/s .
In other words xsx SSD can have 80% of the decompressor speed while PS5 SSD can only reach 9GB/s which is only 40% of the 22GB/s decompressor speed.
Is there any limitation about SONY’ SSD technique? Or they expect there will be better compression algorithm to fully use 22GB/s decompressor?
Nintendo (With WiiU sales down 25% YoY as of week 50,2014 in Japan, I think they will launch sooner)
Launch: 2016 (WiiU has a 4 year lifespan)
Power Consumption: 50W
Process: 28nm
CPU/GPU: 1.6 GHz AMD Quad-core x86 + 800 Gigaflop GPU
RAM: Unified 4GB DDR4 2166
Optical: BRD
Storage: 128GB Flash
Controller: Traditional, but new portable can be used as gamepad for backwards compatibility
Price: $249
Sony - I think they'll go for the more of the same (I would)
Launch: 2019
Power Consumption: 150W
Process: 10nm
CPU: 2.4GHz AMD x86 true octa-core (no more 2 quad-core modules)
GPU: AMD 8 Teraflop 1 GHz
Memory: Unified 16 GB HBM @ 1TB/sec
Optical: BRD
Storage: 512MB SSD
Price: 399
Controller: Same
Microsoft - I think they'll go for a lower spec'ed system, but sooner and at a lower price.
Launch: 2018
Power Consumption: 100W
Process: 10nm
CPU: Nvidia 2.0GHz ARM octa-core
GPU: Nvidia 6-8 Teraflop 1 GHz
Memory: Unified 16 GB HBM @ 1TB/sec
Storage: 512MB SSD
Optical: None
Price: 349
Controller: Same
I went back and tried to find my predictions from the earliest post I had for this gen. This is what I had:
https://forum.beyond3d.com/threads/...eration-edition-2014-2017.56353/#post-1814831
Missed completely on Nintendo.
I think I came close enough for Sony, missed MS completely, but successfully got SSD for both.
For me, the boldest part was assuming Nvidia would be back in a performance-oriented console.I went back and tried to find my predictions from the earliest post I had for this gen. This is what I had:
https://forum.beyond3d.com/threads/...eration-edition-2014-2017.56353/#post-1814831
Missed completely on Nintendo.
I think I came close enough for Sony, missed MS completely, but successfully got SSD for both.
Would be nice if they do a fallback for any non repackaged game. That it can run it off disc natively.Xbox arcade is now reopen!!
(where my personal BC dreams lay)
As far as I can tell they are just reporting the same source, so no windows central hasn't really backed it up.Was some dev (or engineer?) tweeting that the xsx using its BCpack can mitigate the difference with the ps5 ssd. Windows central backed that up, but didn't name bcpack. It's something unannounced from MS (and other things).
It's less likely that AMD is playing as fast and loose with its numbers at it did with the later 28nm GPUs, in part because its most recent strategies have cut back on how many GPUs are available in a given time interval to cherry-pick. The Nano example does show how much specific SKU choices can produce leading PR blurbs.There probably aren’t too many unique “Big Navi” SKUs to generate this comparison. We can also assume 5700XT is the reference as it would generate the most favorable numbers. The biggest concern is we don’t know what the comparisons are iso of. I’m sure big Navi does quite well at the same frequency because the voltage is lowered. We also have no idea how broad the comparison is since it’s “internal estimates.” One game that leverages VRS could have a huge delta.
The video's discussion about what they had to do in order to handle the change from always online shows how much engineering work was done behind the scenes that wasn't visible to outside observers. A lot of good work went into sidegrades or unsuccessful directions with the first console, but we have seen what happens when there's a more cohesive plan with the consoles since.The anti-tamper measures in this generation are fairly extensive:
That could be related to a difference in how wide and fast the connection is between the decompression block and the data fabric, or an implementation choice in the decompression hardware.No, i am talking about what happens after decompression. PS5 can move 22 GB/s after because has a lot of custom blocks. And XSX without them ?.
Series X limits CPU clock in SMT mode. It's a different means to the same end.
I remember Microsoft saying that the SMT off was there because enabled can mess with the emulation/backwards compatibility.No.
Two different modes of operation and neither throttle. The two modes run at different frequencies, saying throttle is misleading even if I understand what you're saying.
If there was one mode would you say its throttled?
I remember Microsoft saying that the SMT off was there because enabled can mess with the emulation/backwards compatibility.
A doubt i have: Sony's magic is in its custom IO processor that can effectively move upto 22 GB/s uncompressed data from the SSD to main RAM and even accelerates moves from RAM to GPU cache.
If MS only has the decompressor what happen afterwards?. At which speed moves the data to main RAM?. wouldnt effective data move from SSD to RAM in a speed way smaller than the one given from the decompressor?.
Oh, I missed it by a mile with my 1.5GB/s six stacks HBM for 48GB of ram.... Launching in 2019!I went back and tried to find my predictions from the earliest post I had for this gen. This is what I had:
https://forum.beyond3d.com/threads/...eration-edition-2014-2017.56353/#post-1814831
Missed completely on Nintendo.
I think I came close enough for Sony, missed MS completely, but successfully got SSD for both.
Cross gen engines will be coded for 7 cores and 7 threads, so running at a higher frequency without smt will see a bigger benefit.I remember Microsoft saying that the SMT off was there because enabled can mess with the emulation/backwards compatibility.