MS sure seems to be on a fine glidepath here. Lots of power and a lot of cash to pull gamers into their multisystem ecosystem. Sony on the other hand has to keep it's base and keep folks wanting a Playstation experience rather than a more PC/Xbox one. The Tempest engine is one such thing which will be a pretty effective and relatively cheap differentiator if it takes off (may even sell a few more PSVRs that can make use of it).XSX is safe. They're going to beat PS5 in every single 3P game, there's no doubt in my mind on this. MS's strategy extends from X1X: they know well in advance what their performance numbers will be like with live code; they know it likely for RT code as well. When they set out a target to hit 4K with X1X, they did a good job of hitting that target. The target for XSX is 4K@60 now.
The SSD does have a lot to it (many prioritized controllers) and if we can see a game or 3 that creates something not seen in gaming as of yet It could really keep folks in the PS family at least for a while.
A game based on a system of interconnected worlds a button press away that end up forcing the player to manage their "loadout" to take into account a whole new environments with a new set of hostiles essentially fully realized and ready to pounce.
Actually my first thought was a game based on Zelazny's Chronicles of Amber where the magically endowed characters can shift through various realities.
-- https://en.wikipedia.org/wiki/The_Chronicles_of_AmberMembers of the royal family of Amber, after walking a Pattern that is central to Amber, can travel freely through the Shadows. While traveling (shifting) between Shadows[alternate worlds], one can alter reality or create a new reality by choosing which elements of which Shadows to keep or add, and which to subtract.