Current Generation Hardware Speculation with a Technical Spin [post GDC 2020] [XBSX, PS5]

Discussion in 'Console Technology' started by Proelite, Mar 16, 2020.

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  1. function

    function None functional
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    That sounds like someone who should be concerned that under some circumstances, PS5 could access its 448 GB/s at 0 GB/s.
     
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  2. RDGoodla

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    What kind of data (and how much) will be loaded during cold-boot? We have seen PS5 is much faster from cold-boot.
    From booting to title screen: PS5 9s, xbox sx 31s, and One x 54s.

    I guess these logo screen are some tricks to hide the loading time during booting so Onex is very slow.
     
  3. Shortbread

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    They're wrong.
     
    #4903 Shortbread, Nov 19, 2020
    Last edited: Nov 19, 2020
  4. Riddlewire

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    The verdict is in.

    Even the mighty Xbox Series X can't handle the crushing gauntlet that is Saints Row 2's boat ride.



    It's not an analysis video and he doesn't measure any framerate, but you can clearly see that the game is running somewhere between 10-20fps on the boat.
     
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  5. Rangers

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    I haven't seen 20% objectively anywhere. IE, VG tech's actual framerate statistics numbers. More like maybe 2%...

    FPS

    Ac Valhalla Series X 59.62 PS5 59.85 https://docs.google.com/spreadsheets/d/1jwAaYU3jbvHABVJuofDMvLEHrVYogojvkri6s29Cru8/edit#gid=0
    COD BLOPS Cold War 60 FPS mode: Series X 60.0 PS5 59.99, 120 FPS mode PS5 117.02, Series X 114.93 https://docs.google.com/spreadsheets/d/1CXW167MudfhuhOjscNSc8Vvs6YEuQ21dXDWkjJCpJQk/edit#gid=0

    Those are the only two I've seen VgTech do so far. I much prefer objective stats than somebodies opinion or even a real time graph that can be harder to judge by (though all are useful)

    DMC 5 from DF Series X runs better FPS 3/4 modes they claim.
     
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  6. TheAlSpark

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    @3dilettante Do you know how double Z-rate for depth only passes works? Do they just rejig the colour block to output a depth value (since it's just greyscale) in conjunction with the depth block?

    I was wondering if RB+ would mean 3x depth-only rate (doubled colour block + depth block). i.e. 32 RB+ = 96 depth-only writes

    Or I could be way off. :p
     
  7. BillSpencer

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    Watch digital foundry; in a lot of scenes Xbox drops into the low forties while PS5 is locked 60. That is more than 20%, that is nearing 50% advantage for PS5:
    40+50% = 60
     
  8. BillSpencer

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    I would hope so, looks like my Series X will be arriving sooner but I want to pick the correct system to start my 3rd party collection as I would rather not spread that around 2 systems.
    The Xbox should have better hardware because of the same controller and thus better pure specs I would think. But if it’s downclocked then I’d rather have a series S
     
  9. Shortbread

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    Interesting. Seem's Matt and Fafalada are in agreement about when GDK access became available for Dev's. It wasn't June of this year as most believed.

    Per Matt (Dev)
    Per Fafalada (Dev)
    Matt
    Matt
    Like I stated before, both of these systems will be quite close in performance. Something all gamers should be happy about.
     
    #4909 Shortbread, Nov 19, 2020
    Last edited: Nov 19, 2020
  10. AbsoluteBeginner

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    I'm inclined to believe DF more so then Matt who has been wrong before. Hasnt some GDK documentation leaked in June with quite a few issues being described there (such as RT not fully working, mesh shaders not working at all etc.?)

    I have no doubt they had access to dev kits before it, but it is a question if dev tools were mature enough to support added functions. Their June update says they werent (not even in June).

    One would think WD and DMC5 would not have problems with delivering RT on launch date if dev tools have been mature enough for a year or so.

    Link

    [​IMG]
     
    #4910 AbsoluteBeginner, Nov 19, 2020
    Last edited: Nov 19, 2020
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  11. Insight

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    It was available before these dates but they are not allowed to submit games for certification before these dates. Dirt 5 developer actually said that.
    Receipts please
     
  12. Shortbread

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    What human is perfect? DF has been wrong in the past, but I don't hold it against them, nor do I care.
     
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  13. goonergaz

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    Biggest gap with PS5 advantage is one particular area in AC:V which is around 15% according to DF.

    I would assume a bug/software issue as it’s just o e area- would have to be other areas to have anyone ‘concerned’.
     
  14. AbsoluteBeginner

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    I am not saying they werent available before, I am saying June ones still had plenty of issues with performances and functions not working, requiring workaround. And with HW specs we know and DF saying devs have been very unhappy with MS tools I am inclined to believe them. Then there is Schreir who also said back in last Nov that MS has been much less communicative with devs and they are coming in hot, I dont see why I would believe everything is fine and dandy from their side?

    Well for one Lockhart. Dont know yet about VRS, but chances are he was wrong about that as well. He is vague enough to not be wrong though, hasnt said anything specific or broke anything so it is easier to coast as legendary insider on resetera.

    All I am saying is there has been way too much chatter about dev tools coming in late, incomplete and hot not solely by DF, by J Schreirer as well as MS them selves. I think we could see PS5 advantage for long time, perhaps even full gen but it is weird to see XSX games getting RT as update patch on launch date if GDKs were fully there since last year.

    No matter the HW differences (which are small enough), there is a little reason for XSX to drop to 70fps when PS5 is holding 120fps in games like DMC5 unless there are some serious issues with either HW design or dev tools. Series X is still top end device with plenty of GPU power, bandwidth and all HW bells and whistles current provided by Nvidia and AMD.
     
    #4914 AbsoluteBeginner, Nov 19, 2020
    Last edited: Nov 19, 2020
  15. goonergaz

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    As a layman, what I don’t understand is that people are saying software issues are meaning the face offs are a wash (or rather XSX not showing it’s paper advantage) - yet the BC is working very well?
     
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  16. Shompola

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    It's these sudden framerate drops on XSX that are perplexing.. Especially in 120 fps mode in DMC 5 and COD I think? But also 30% (it's not 15%, that is an error in calculation as the PS5 has a 14fps advantage or so out of 60fps) in AC Valhalla.
     
  17. Insight

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    Biggest gap is +30% (46 fps vs 60 fps v-sync) and the average in that area is 15% in PS5's favor
     
  18. DSoup

    DSoup meh
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    Fifty minutes ago he was wrong, now he's not? If you're going to shit on people, make sure you know what you're talking about. It's not OK to do this even if it is somebody on a different forum.
     
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  19. chris1515

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    This is not the people who said something precise who are the better source, they are fraud most of the time.

    All people were believing DuskGolem with RE Engine problem on PS5 or the fraud 13 Tflops Kleegamefan on era(myself included and a good source told me the GPU TFlops of PS5 end of 2019 but he said too it can change before final spec). And they gave precise information.

    True insider knows NDA are tight they give vague infos. Matt line was always the two consoles are close to each other. And he continues to say it will be the case when GDK will improve. He is credible but I have my doubt because again on paper the memory bandwidth give me some doubt about PS5 performance. And Jason said the same the consoles are close to each other.
     
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  20. Insight

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    Capcom guy might be right, DmC V is currently the only game that XSX has some advantages over PS5. Capcom probably didn't spend enough time with the PS5's development tools as their main development is on PC
     
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