That sounds like someone who should be concerned that under some circumstances, PS5 could access its 448 GB/s at 0 GB/s.Take it with a grain of salt.
Someone told me that under some situations, XBSX only can access the 560GB/s 10GB at 244GB/s.
That sounds like someone who should be concerned that under some circumstances, PS5 could access its 448 GB/s at 0 GB/s.Take it with a grain of salt.
Someone told me that under some situations, XBSX only can access the 560GB/s 10GB at 244GB/s.
Take it with a grain of salt.
Someone told me that under some situations, XBSX only can access the 560GB/s 10GB at 244GB/s.
Is it possible to deduct from the power draw if the final retail units are in fact currently downclocked?
I looked at all the game comparisons and it appears the PS5 has a solid 20% performance lead in a lot of situations, PS5 should be 20% weaker so the 40% performance delta cannot be attributed to bad MS SDK tools only, I believe the Series X is probably downclocked 30% compared to what was marketed earlier.
I haven't seen 20% objectively anywhere. IE, VG tech's actual framerate statistics numbers. More like maybe 2%...
FPS
Ac Valhalla Series X 59.62 PS5 59.85 https://docs.google.com/spreadsheets/d/1jwAaYU3jbvHABVJuofDMvLEHrVYogojvkri6s29Cru8/edit#gid=0
COD BLOPS Cold War 60 FPS mode: Series X 60.0 PS5 59.99, 120 FPS mode PS5 117.02, Series X 114.93 https://docs.google.com/spreadsheets/d/1CXW167MudfhuhOjscNSc8Vvs6YEuQ21dXDWkjJCpJQk/edit#gid=0
Those are the only two I've seen VgTech do so far. I much prefer objective stats than somebodies opinion or even a real time graph that can be harder to judge by (though all are useful)
DMC 5 from DF Series X runs better FPS 3/4 modes they claim.
It can really depend on what the workload is doing, or what portions of the GPU pipeline are the bottleneck.
There could be other factors, like expected workloads that might take advantage of more parallel resources, or features that haven't been heavily utilized yet.
However, I would not count out software or tool issues. There's not really a ceiling to how debilitating dumb software problems can be.
They certainly aren’t “brand new,” devs have had them for a year. But they are absolutely newer than many of the PS5’s tools.
GDK/gamecore was introduced in 2019. It's easily more mature than anything xbox consoles launched with in the past 3 gens. Of course, there's always improvements going to be coming all the way up to launch, but that goes for all consoles, ps5 quite clearly has stuff coming in hot as well.
Everyone seems really hung up on the tools thing, which is a factor as I said, but the number one reason why these games run so similar is because these systems are incredibly close to each other in hardware performance.
It’s not much more complicated than that. Tools will get better and devs will get more experience with the hardware, but there is never going to be a giant gulf between the SX and the PS5, or even one nearly as large as between the PS4 and One or Pro and X.
“Shouldn’t be happening” based on...?
The PS5 has a number of hardware advantages over the SX, its better dev environment besides. The problem with the elevation of TF performance as the end all be all of judging hardware is that it doesn’t nearly tell the whole story.
The SX does have a modest pure TF advantage that will be better utilized over time, but it’s not a blowout by any stretch of imagination. When you have systems as close as these two are, with each having their own positives and negatives, the “winner” of these head to heads won’t always be the one with the TF lead.
I expect there to be some PS5 games that match or outperform their SX versions for years to come. Ultimately though games are going to be in general pretty even throughout this gen, and that’s a good thing.
It was available before these dates but they are not allowed to submit games for certification before these dates. Dirt 5 developer actually said that.I'm inclined to believe DF more Matt who has been wrong before so then . Hasnt some GDK documentation leaked in June with quite a few issues being described there (such as RT not fully working, mesh shaders not working at all etc.?)
One would think WD and DMC5 would not have problems with delivering RT on launch date if dev tools have been mature enough for a year or so.
Link
Receipts pleaseMatt who has been wrong before
I'm inclined to believe DF more so then Matt who has been wrong before.
Biggest gap with PS5 advantage is one particular area in AC:V which is around 15% according to DF.I haven't seen 20% objectively anywhere. IE, VG tech's actual framerate statistics numbers. More like maybe 2%...
FPS
Ac Valhalla Series X 59.62 PS5 59.85 https://docs.google.com/spreadsheets/d/1jwAaYU3jbvHABVJuofDMvLEHrVYogojvkri6s29Cru8/edit#gid=0
COD BLOPS Cold War 60 FPS mode: Series X 60.0 PS5 59.99, 120 FPS mode PS5 117.02, Series X 114.93 https://docs.google.com/spreadsheets/d/1CXW167MudfhuhOjscNSc8Vvs6YEuQ21dXDWkjJCpJQk/edit#gid=0
Those are the only two I've seen VgTech do so far. I much prefer objective stats than somebodies opinion or even a real time graph that can be harder to judge by (though all are useful)
DMC 5 from DF Series X runs better FPS 3/4 modes they claim.
I am not saying they werent available before, I am saying June ones still had plenty of issues with performances and functions not working, requiring workaround. And with HW specs we know and DF saying devs have been very unhappy with MS tools I am inclined to believe them. Then there is Schreir who also said back in last Nov that MS has been much less communicative with devs and they are coming in hot, I dont see why I would believe everything is fine and dandy from their side?It was available before these dates but they are not allowed to submit games for certification before these dates. Dirt 5 developer actually said that.
Receipts please
All I am saying is there has been way too much chatter about dev tools coming in late, incomplete and hot not solely by DF, by J Schreirer as well as MS them selves. I think we could see PS5 advantage for long time, perhaps even full gen but it is weird to see XSX games getting RT as update patch on launch date if GDKs were fully there since last year.What human is perfect? DF has been wrong in the past, but I don't hold it against them, nor do I care.
As a layman, what I don’t understand is that people are saying software issues are meaning the face offs are a wash (or rather XSX not showing it’s paper advantage) - yet the BC is working very well?It can really depend on what the workload is doing, or what portions of the GPU pipeline are the bottleneck.
There could be other factors, like expected workloads that might take advantage of more parallel resources, or features that haven't been heavily utilized yet.
However, I would not count out software or tool issues. There's not really a ceiling to how debilitating dumb software problems can be.
Biggest gap is +30% (46 fps vs 60 fps v-sync) and the average in that area is 15% in PS5's favorBiggest gap with PS5 advantage is one particular area in AC:V which is around 15% according to DF.
I would assume a bug/software issue as it’s just o e area- would have to be other areas to have anyone ‘concerned’.
Fifty minutes ago he was wrong, now he's not? If you're going to shit on people, make sure you know what you're talking about. It's not OK to do this even if it is somebody on a different forum.He is vague enough to not be wrong though, hasnt said anything specific or broke anything so it is easier to coast as legendary insider on resetera.
Fifty minutes ago he was wrong, now he's not? If you're going to shit on people, make sure you know what you're talking about. It's not OK to do this even if it is somebody on a different forum.
Capcom guy might be right, DmC V is currently the only game that XSX has some advantages over PS5. Capcom probably didn't spend enough time with the PS5's development tools as their main development is on PCAll people were believing DuskGolem with RE Engine problem on PS5.