oh ok.. well then.
I mean, you need to talk about having apples to apples conversations and level on some common ground.
Tensor Cores take up silicon budget and are generally not used in a large number of games. And when they are used, they are only used for a small fraction of the frame.
All RTX owners have paid a massive premium for silicon that is largely under used. And comparing it to a console where the silicon is being used nearly 100% of the time as is the default behaviour for all developers. We are now only coming to a discussion point of how much the traditional rasterizer pipeline will be used over compute.
There's no comparison that needs to be made really, the only question that needs to be asked is whether it's fast enough to run a ML solution on Compute with better quality and perform better vs checkerboarding/temporal injection etc. And that's more of a software development issue than it is a hardware problem. It's more than capable I think.
People need to get out of the mindset that tensor cores are required to run neural networks. We've been running them on CPUs and GPUs well before tensor cores arrived.