Current Generation Hardware Speculation with a Technical Spin [post GDC 2020] [XBSX, PS5]

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Got the impression they are going to do another video for loading speeds..
Yeah but they did mention loading so I would have thought a chance to say ‘and some interesting results’ much like ‘surprises’ comments to get folk interested
 
They're going to need to align on standby states to get a better line up if they want to do this.

Agreed. Testing apples to apples is what's needed, otherwise it's such a toss-up knowing what exactly is being shown, otherwise we can't compare ReportA to ReportB to ReportZ from different sources.
 
I thought about this as being an issue. But it doesn't explain how the CPU runs so much faster in game, moving the framerates up to 60fps locked, but at the same time be barely be able to load faster.
Unless the CPU is locked and the GPU is the reason unlocked modes couldn't get higher. That's just perplexing, but we saw in CPU lmited areas PS5 was fine.

IT's really confusing. I think it may have to do with how many threads can access I/O at the same time, in which to gather the full 5.5GB/s, you may need to send a lot of requests all at once. This is my idea right now, perhaps single threaded output is not very fast.
Maybe it simply can’t load the data faster- I recall loading some C64 games on my GP Wiz I had to use the slow loading option on the disk drive emulator. Maybe it’s a similar issue, PS4 emulation for loading or something and then boost mode kicks in?
 
Maybe it simply can’t load the data faster- I recall loading some C64 games on my GP Wiz I had to use the slow loading option on the disk drive emulator. Maybe it’s a similar issue, PS4 emulation for loading or something and then boost mode kicks in?

Boy does that bring back the memories... C64
 
Maybe it simply can’t load the data faster- I recall loading some C64 games on my GP Wiz I had to use the slow loading option on the disk drive emulator. Maybe it’s a similar issue, PS4 emulation for loading or something and then boost mode kicks in?
no idea. It's clear when you're allowed to alter the code, PS5 takes off. This is why I'm thinking it's a threading issue.
But that doesn't explain why XSX is speeding up
 
I think all these loading videos should have also used Xbox One original to show how amazing both nextgen consoles are, but that may have made the videos to be beyond 15 minutes. :LOL:
 
Very perplexing. I was someone who always figured that PS5 was going to be faster than XSX, but not noticeably to most users. The XSX can fill it's ram in 3 seconds with compressed assets and the PS5 can do it in 1.5 seconds. That's theoretical and I believe we will approach that somewhere down the line, but right now with the CPUs running old single-threaded Jaguar code to do scene setup etc... and not taking advantage of other things like Velocity Architecture, the legacy titles and early titles aren't going to load as fast. I still expected the raw drive speed to help Sony here, but I guess not.

I do remember someone here on B3D was wondering if the fact that Sony went with a wide SSD bus more than a fast bus might hinder it's single-threaded performance.
 
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Maybe inefficiencies in I/O in libraries used by BC titles for PS4/4Pro are showing up here? Where as newer libraries for I/O on PS5 are substantially better. Like you, I can't think of a solid reason why the discrepancies nor why SeriesX would ever be faster.

From what I saw the timings seem to be as follows:
Yeah, these are all over the place. Microsoft's more mature stack is almost definitely giving them anywhere between a slight-edge to a wedge-of-cheese difference advantage. :yep2:
 
Spiderman load much faster on digitalfoundry video maybe some people did not update the firmware NXGamer told there was a firmware and and an update for Astrobot and after applying the two things, the games loading were much faster.
Yea there is a consistency issue I’m seeing. Going to need to wait on DF for thorough and proper testing. I don’t know what’s going on. Though that W3 benchmark where XSX was double the load time was interesting as well. Didn’t expect that. It was really peculiar. It's almost like the way it started was nearly almost finished.
 
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Yea there is a consistency issue I’m seeing. Going to need to wait on DF for thorough and proper testing. I don’t know what’s going on. Though that W3 benchmark where XSX was double the load time was interesting as well. Didn’t expect that.

I speak about spiderman miles morales native PS5 game, it is 10 seconds but on digitalfoundry video it is 4 secondes 39 from os screen to menu. For BC games I am not surprised, games aren't optimized for SSD and decompression probably run on one core only.

Same NX Gamer told after firmware update Astrobot Playroom loading were much faster. I don't wait big improvement without patch of BC games.
 
I speak about spiderman miles morales native PS5 game, it is 10 seconds but on digitalfoundry video it is 4 secondes 39 from os screen to menu. For BC games I am not surprised, games aren't optimized for SSD and decompression probably run on one core only.

Same NX Gamer told after firmware update Astrobot Playroom loading were much faster. I don't wait big improvement without patch of BC games.
interesting. okay.
 
Spiderman load much faster on digitalfoundry video maybe some people did not update the firmware NXGamer told there was a firmware and and an update for Astrobot and after applying the two things, the games loading were much faster.
NX showed that the firmware update basically halved Astrobots' loading time.
 
BC games are likely still accessing games the using last gen's IO "software stack" and using CPU side decompression and all that, on both systems. So much higher overhead per access.

This would shift the bottleneck over to CPU, where in BC mode the XSX will be 3.8 ghz vs 3.5 on the PS5. So it's maybe not a surprise if the XSX is a touch ahead in many cases.

Next gen games built for PS5 (like Spiderman MM) are where I'd expect to see the PS5 put in its best performance. Will updated firmware help BC games? Maybe, maybe not. If updates are limited to the next gen APIs and software probably not.
 
This would shift the bottleneck over to CPU, where in BC mode the XSX will be 3.8 ghz vs 3.5 on the PS5. So it's maybe not a surprise if the XSX is a touch ahead in many cases.
This is, I think, the biggest problem. PS4/XBO games that package up data where the game needs to load the package in RAM, separate out geometry, textures, shaders, audio and so on, then decompressing some data - this approach will suffer. They'll be chained to the data package and I/O method that developers felt produced the best performance for 2013-era consoles. I think this is the case for RDR2 and GTA V. These games will need a significant rebuild in terms of how their assets are bundled to see loading time improvements.

I hope Rockstar do this, but I'm not expecting much.
 
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Hi,

Seems there is some inconsistency on cold boot time also between XSX and PS5 but also between PS5s and how the test is conducted. Tom Warren is getting longer boot times on PS5 than many others. I believe it is the way how it is tested but also how long after you shutdown the system and power it back again. I know by own experience that if I do a total shutdown on Xbox One S and power it up within a minute it will boot up as if it was in standby mode. But if I wait a bit longer, minutes? it boots up in a minute or more.
 
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