Yeah but they did mention loading so I would have thought a chance to say ‘and some interesting results’ much like ‘surprises’ comments to get folk interestedGot the impression they are going to do another video for loading speeds..
Yeah but they did mention loading so I would have thought a chance to say ‘and some interesting results’ much like ‘surprises’ comments to get folk interestedGot the impression they are going to do another video for loading speeds..
They're going to need to align on standby states to get a better line up if they want to do this.
Maybe it simply can’t load the data faster- I recall loading some C64 games on my GP Wiz I had to use the slow loading option on the disk drive emulator. Maybe it’s a similar issue, PS4 emulation for loading or something and then boost mode kicks in?I thought about this as being an issue. But it doesn't explain how the CPU runs so much faster in game, moving the framerates up to 60fps locked, but at the same time be barely be able to load faster.
Unless the CPU is locked and the GPU is the reason unlocked modes couldn't get higher. That's just perplexing, but we saw in CPU lmited areas PS5 was fine.
IT's really confusing. I think it may have to do with how many threads can access I/O at the same time, in which to gather the full 5.5GB/s, you may need to send a lot of requests all at once. This is my idea right now, perhaps single threaded output is not very fast.
Maybe it simply can’t load the data faster- I recall loading some C64 games on my GP Wiz I had to use the slow loading option on the disk drive emulator. Maybe it’s a similar issue, PS4 emulation for loading or something and then boost mode kicks in?
no idea. It's clear when you're allowed to alter the code, PS5 takes off. This is why I'm thinking it's a threading issue.Maybe it simply can’t load the data faster- I recall loading some C64 games on my GP Wiz I had to use the slow loading option on the disk drive emulator. Maybe it’s a similar issue, PS4 emulation for loading or something and then boost mode kicks in?
Yeah, these are all over the place. Microsoft's more mature stack is almost definitely giving them anywhere between a slight-edge to a wedge-of-cheese difference advantage.Maybe inefficiencies in I/O in libraries used by BC titles for PS4/4Pro are showing up here? Where as newer libraries for I/O on PS5 are substantially better. Like you, I can't think of a solid reason why the discrepancies nor why SeriesX would ever be faster.
From what I saw the timings seem to be as follows:
Yea there is a consistency issue I’m seeing. Going to need to wait on DF for thorough and proper testing. I don’t know what’s going on. Though that W3 benchmark where XSX was double the load time was interesting as well. Didn’t expect that. It was really peculiar. It's almost like the way it started was nearly almost finished.Spiderman load much faster on digitalfoundry video maybe some people did not update the firmware NXGamer told there was a firmware and and an update for Astrobot and after applying the two things, the games loading were much faster.
Yea there is a consistency issue I’m seeing. Going to need to wait on DF for thorough and proper testing. I don’t know what’s going on. Though that W3 benchmark where XSX was double the load time was interesting as well. Didn’t expect that.
interesting. okay.I speak about spiderman miles morales native PS5 game, it is 10 seconds but on digitalfoundry video it is 4 secondes 39 from os screen to menu. For BC games I am not surprised, games aren't optimized for SSD and decompression probably run on one core only.
Same NX Gamer told after firmware update Astrobot Playroom loading were much faster. I don't wait big improvement without patch of BC games.
NX showed that the firmware update basically halved Astrobots' loading time.Spiderman load much faster on digitalfoundry video maybe some people did not update the firmware NXGamer told there was a firmware and and an update for Astrobot and after applying the two things, the games loading were much faster.
NX showed that the firmware update basically halved Astrobots' loading time.
It's ironic that the 'Trusted Reviews' PS5 console load timings can't be trusted!And Spiderman Miles Morales load in 4 secondes 39 on Df video not 11 secondes.
This is, I think, the biggest problem. PS4/XBO games that package up data where the game needs to load the package in RAM, separate out geometry, textures, shaders, audio and so on, then decompressing some data - this approach will suffer. They'll be chained to the data package and I/O method that developers felt produced the best performance for 2013-era consoles. I think this is the case for RDR2 and GTA V. These games will need a significant rebuild in terms of how their assets are bundled to see loading time improvements.This would shift the bottleneck over to CPU, where in BC mode the XSX will be 3.8 ghz vs 3.5 on the PS5. So it's maybe not a surprise if the XSX is a touch ahead in many cases.