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I think it's pretty safe to assume that the Geometry Engine in the PS5 does not have the hardware changes AMD made to allow support for Mesh Shaders. This may be the thing Microsoft is talking about when they say they waited for the full RDNA 2 feature set.Yeah. IIRC "Primitive Shader" was mentioned by Mark Cerny when he was talking about the Geometry Engine in the Road to PS5 vid. Primitive Shader was introduced by AMD if I am not mistaking, during the Polaris or Vega Architectural reveal. Can't remember which exactly.
yea the quote isFirst, "Geometry Engine" is AMD's name for the fixed function geometry hardware in their GPUs. This isn't a Sony term.
Second, an older version of the Geometry Engine could simply mean support for AMD's Primitive Shaders/Primitive Discard without support for Mesh Shaders.
Third, I remember reading an article about Unreal Engine 5 and Nanite and one of the Unreal Engine devs specifically mentioned that any geometry not being rendered through Nanite would utilize the primitive shader path on the PS5. He did not say "mesh shaders" but specifically mentioned "primitive shaders" and specifically mentioned "PS5".
oh, oh, did he say "stable 30fps on series x" in that video ... what does that mean for current gen consoles, if next gen consoles get promoted with stable 30fps?
alright.. maybe a comparison is happening here. between WD1 and WD4
edit: there was a patch. So perhaps he's just checking out any differences since the patch. Perhaps Discord is not recording his games correctly.
summary:
4k30 + raytraced reflections
higher quality render assets (textures, cube maps, geometry)
improved shadow quality
VRR
reduced loading times
There was a pretty transparent difference in the GPUs that launched around the time of the consoles, if Cerny's claim that the wider set of ACEs in Hawaii was lifted from the PS4. Actual feature set differences for API-related functions may be papered over by drivers, but would AMD want to add that level of disruption?It would be really interesting if Navi 21 and Navi 22 end up having some minor differences that reflected XSX and PS5. Although could such differences ended up hidden by the drivers?
That specific part of the pipeline would seem like a subset of Tier 2 VRS, omitting Tier one and several other options in Tier 2.There were some Sony patents that described dividing screen space up into areas to be rendered at different resolutions to accelerate FOVeated rendering. I recall this being done at the geometry processor level rather than the pixel shader level like VRS. I could see a more VR focused Sony perhaps wanting to spend time customising an offshoot of Geometry Engines to support this, rather than waiting to take a newer geometry processor whose changes they didn't value as highly.
Sony cited primitive shaders, which AMD has backtracked on since failing to introduce them with Vega and paring their claims significantly for RDNA1. DX12 has gone more in Nvidia's direction, and while primitive and mesh shaders are generally situated in similar parts of the pipeline, their features and emphasis vary.Mesh shaders seem like a fantastic concept to me, but then again I have no idea what Sony's capabilities are, and what they might have given up but gained instead.
In practice, AMD's been burned repeatedly by promising tighter time ranges and having to delay. This era of meeting promises came after a change in policy to be more conservative so that AMD would underpromise and overdeliver, as opposed to the opposite.I'm aware that this is what Anandtech has been told, but it's not what's been happening in practice. These are the roadmaps shown during 2019:
Both Zen 3 and RDNA2 are releasing their first models before 2021.
As such, it's reasonable to expect RDNA3 on 5nm to release before 2022, even if AMD don't want to compromise on that.
Sony does have a history of calling something $Generic_term Engine. AMD's used the term geometry engine for some of its GPUs in the GCN era, but there were multiple such blocks in GPUs like Polaris. A singular block in an RDNA-era GPU sounds like it might be in the same place as what AMD calls the Geometry Processor.I'm confused about this talk about PS5 "Geometry Engine" as if it's unique in itself. Is this not a generic term?
Well, he didnt mince words, saying Xbox Series is only next gen console to support full RDNA2 set of capabilities in hardware.Time to see what's what (fingers crossed)
oh, oh, did he say "stable 30fps on series x" in that video ... what does that mean for current gen consoles, if next gen consoles get promoted with stable 30fps?
Well, he didnt mince words, saying Xbox Series is only next gen console to support full RDNA2 set of capabilities in hardware.
Hypothetically speaking, if the performance of the two consoles is broadly similar on release how are we going to reconcile that with these comments from executives stating that the differences will be obvious and the PS5 isn't "full RDNA2"?
well.. it's likely to be a nothing burger I think.Hypothetically speaking, if the performance of the two consoles is broadly similar on release how are we going to reconcile that with these comments from executives stating that the differences will be obvious and the PS5 isn't "full RDNA2"?
The patent describes a method that divides screen into small sections and individually controls the render resolution of each section. This is much more coarse grained and it’s done at the expense of image quality, but it’s okay for VR because human eyes only see a very small area in the view sharply.Is that for real? If so, it is very interesting but I tend to be skeptical of unknown twitter users and their info.
I was hoping for an "example we're the only one that supports VRS......."Was hoping for more detailed info. Kind of a nothing burger![]()
So, the technique of increasing the resolution by ML is a reality on Xbox Series. Hmhttps://wccftech.com/xbox-series-xs...ning-powered-shader-cores-says-quantic-dream/
David Cage thinks ML improvement will give an edge to Xbox Series X.
So, the technique of increasing the resolution by ML is a reality on Xbox Series. Hm![]()
Kepler and GCN have ML capabilitiesDoes the PS5 not have any ML capabilities? If not, that's definitely a huge potential win for the Xbox hardware. Will be interesting seeing this generation pan out.