TeamGhobad
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Is it reasonable to expect this level of graphics from PS5 and XSX late into the gen?
Is it reasonable to expect this level of graphics from PS5 and XSX late into the gen?
Probably not. Not even UE5 tech demo was like that, and that's already going to be very common if happening at all in full production games. Maybe if there will be a 'crysis' again, a PC only game needing 3090 level hardware or something.
so we have to wait for 40tflop machines then..
The cooling patent and the stacked chip idea run into similar challenges, if we assume the PS5's SOC is drawing the kind of power we think a console of this class should draw.So I was thinking about the cooling patent and the fact that we could see 2 stacked chips (5c and 5d) inside the main chip (this is a modified version of it):
Although the Vita also provides an example of the level of power dissipation that is permitted by this kind of stacking.What's interesting is that Cerny already designed a very innovative chip-on-chip design for Vita with the memory stacked on top of the APU.
From the diagram, everything that isn't system memory or the flash controller+flash is inside of a box called "main custom chip", so my interpretation is that there's no separate set of chips for the I/O complex.So as they already have experience doing so, I won't be surprised if they do something similar on PS5, even if it's not done on the main APU. Now what part of PS5 could use the patent design? Well, the I/O complex is comprised of several chips (that could be stacked to save space) and it'll probably need active cooling so it could be a good candidate for that design. The flash controller could also be a good candidate (the I/O complex seems to be part of the main APU?).
It's not clear to me, at least with the current technical disclosures, why they would need this for the PS5. I'm still eagerly anticipating the teardown for the custom liquid metal barrier alone.
No idea, crafting games like that not only requires advanced hardware i think Seeing the texture quality, probably 24gb of close to 1TB/s wouldn't be a luxury.
Those are tech demos for most likely 2080TI/Turing Titan products, in non-game environments. Probably produced like a movie/CGI.
Closest is star citizen probably in pure technical achievements. We will be happy with Cyberpunk 2077, forbidden west, next spiderman, Pragmata etc graphics.
The things that make that demo look nice are the detailed geometry, lighting and staging. It was running on a 1080Ti at 60fps on UE4. It's not doing anything technically beyond next gen.
Probably depends on what you mean by level of graphics.Is it reasonable to expect this level of graphics from PS5 and XSX late into the gen?
The things that make that demo look nice are the detailed geometry, lighting and staging. It was running on a 1080Ti at 60fps on UE4. It's not doing anything technically beyond next gen.
Agree. We’re looking at standard GDDR6 and a mere 8MB of L3. I don’t see a performance case for anything else off chip in that scenario.It would be interesting to see if it has such an implementation, although I'd be curious if Sony would indicate why it would need to do this since it seems nothing else in this class of hardware has required it.
I think the main reason you won't see this in a full fledged game is the sheer amount of man-hours/man-months necessary to build each second in that demo, and then make it interactive while still looking that good
I think the main reason you won't see this in a full fledged game is the sheer amount of man-hours/man-months necessary to build each second in that demo, and then make it interactive while still looking that good.
I have seen some discussion about XSX/XSS BC support and that it will load stuff faster when running games in BC mode etc. Which seems logical due to the speed of the SSD and more RAM and what not.
But I am trying to understand a bit in regards to the speculation of SFS, if I understand it correctly it will read the correct portions of the a texture directly from the SSD. But how can it do that for the old games? Are not the assets packed into "archives" and the game knows which archive to load to get access to an asset. Will the SFS read the archive, unpack it and the "copy" the relevant portion of the correct file in the archive?
I assume that the game code, requests either an archive or the asset and then something loads the archive and unpacks it and puts the right asset into its location?
MS would have to patch all games to make use of SFS in BC then? Or do one expect that the archives are unpacked already in ram and then read from there?
Just curious after reading seeing the Spiderman GDC video thing where they talked about packing up assets and multiplying certain things into multiple archives and storing them across the disc/hdd.
I don't believe SFS plays a factor in games not coded for it. The only way would be if the amazing BC Technology Developers at Microsoft found some magical means of injecting it into their VM/Driver layers for older games. Even with that, I don't think it would assist on loading of assets but perhaps the eviction of unused assets from memory?
Gotta code for it.Sounds reasonable, lets hope you are wrong and MS has done some magic
Budgets are a big reason why some games look so much better than others. Talent is another factor. But if you’re pushing the limit for the best looking stuff; you’re likely pre-computing as much as possible and that takes a lot of time and labour to do.wait a minute. you are saying these consoles are powerful enough to make that happen but it would take too much dev time? are you serious? i always thought graphics were a hardware boundry. I know nothing about how graphics works or anything like that, but what is actually difficult to make? aren't these just assets loaded in? and you take on assets on moviing objects and that are now interactive?
Budgets are a big reason why some games look so much better than others. Talent is another factor. But if you’re pushing the limit for the best looking stuff; you’re likely pre-computing as much as possible and that takes a lot of time and labour to do.