The bulk of the benefits come from Sampler Feedback which all DX12U cards support, and PS5 should also (outside chance it doesn't).Can we assume that the cost/quality is the visible transitioning of texture mips that Microsoft's hardware texture filters seek to fix? Maybe the performance cost of doing the filtering through shaders was too high so Microsoft chose to engineer a hardware solution?
Sampler Feedback Streaming is MS looking at it and thinking with some minor (silicon) changes and extension to api can make the feature bit better.
How much it improves things is unknown in terms of slight additional performance and image quality with new filtering.
SFS might even make usage of SF easier for devs, but they would still need to implement it on DX12U anyway.