Diskless XSX? lelso apparently this leaked just now
so apparently this leaked just now
Next leak will be bigger case, using apu's in crossfire mode.so apparently this leaked just now
Diskless XSX? lel
And that's why we are in theThe video is prefaced with the statement "we are heading deep into rumour town".
Click. No thanks.
Something from the Digital Foundry "Series S Reaction" video that kind of stuck with me. They allege that MS's experience with the One X taught them that using the same generation of tech on a smaller node was not worth it. If we are truly past the time of long console lives with prices reduced drastically due to node shrinks, what are the odds that these consoles get replaced in 4-5 years?
You would be looking at what? TSMC 3nm is listed as volume in 2022 (risk is supposed to start early next year). Figure 2023 so you don't get into a bidding war with Apple. 2024/ 2025 would likely see a FINFET TSMC 3nm and a Samsung GAA 3nm available and mature. At that point do you really release a pro-model or just go with the latest and greatest? Is the choice that or some stagnation and a long gen?
Does it make sense if it uses XSX APU rejects? Those that didn't yield 52 CUs?
MS is using direct X so they're treating their console like a PC?
With such a knock-down in performance in the XSS, it could imply yield (much fewer working CUs) or binning issues (not able to sustain higher clocks/efficiency). The number of actual working components probably isn't an issue I would guess. The CPU cores don't have any redundancy......
MS did have to consider what would be a low enough performance to differ it from the XBSX yet high enough for feature set parity at lower resolution. I think alot of consumers who don't pay attention are going to be confused or dissappointed.
It's not clear to me, at least with the current technical disclosures, why they would need this for the PS5. I'm still eagerly anticipating the teardown for the custom liquid metal barrier alone.So I was thinking about the cooling patent and the fact that we could see 2 stacked chips (5c and 5d) inside the main chip (this is a modified version of it):
What's interesting is that Cerny already designed a very innovative chip-on-chip design for Vita with the memory stacked on top of the APU.
https://www.semiconductor-digest.com/2012/07/06/sonys-ps-vita-uses-chip-on-chip-sip-3d-but-not-3d/
So as they already have experience doing so, I won't be surprised if they do something similar on PS5, even if it's not done on the main APU. Now what part of PS5 could use the patent design? Well, the I/O complex is comprised of several chips (that could be stacked to save space) and it'll probably need active cooling so it could be a good candidate for that design. The flash controller could also be a good candidate (the I/O complex seems to be part of the main APU?).