Huh, I really would have thought that the XSX would have the superior Async-compute.
Being a ( much ) wider and a bit slower, I would imagine that is the perfect case for Async on the GPU.
However in the comments above i can see evidence, for it being better on the XBOX, ie. it being coupled with the direct Storage quote,
AND evidence for it being better on the PS5, ie where he directly calls out the async on the PS5.
Is leather-Tommorow the save dev who gave the initial interview with Eurogamer/DF?
I'd easily believe it's 2 different comments from 2 different devs, and that they are both correct in their statements.
( Game dev is hard, multi-platform optimization is even harder )
live and learn, or live and just have more Q.s!