This doesn't surprise me at all. I told people to hold off on crowning UE5 as the ultimate or most capable new gen engine and wait for other studios to present their new tech.
I'd bet the farm it will run better and scale better with more favorable visual fidelity than UE5 across different classes of hardware.
Like a clock with every big version. First there are amazing demos, promises of ease and efficiency. Then we have devs without strong technical /performance strenght choosing this on size fit all solution (and this time its "fits all size" all the way to not so realtime visualization/animation industry) thinking engine itself will solve every technical consideration under the hood for their title. Compared to custom engines results are often medicore with signs of cpu limitations, lower resolutions etc, whispers of not so practical gpu techniques. Only few tech oriented studios using it in later years make something impressive and performant.