Fable and Hellblade were really disappointing because they didn’t show regular gameplay.
They had gameplay in there for Fable. It just wasn't long segments that you're used to.
Fable and Hellblade were really disappointing because they didn’t show regular gameplay.
ngl starfield's gi looks pretty basic. Both indoor & outdoor areas have plain indirect lighting. Indoor is slightly better because they add all those local lights to manually bring up the scene, but outdoors are just a mess.Xbox showcase was pretty interesting. Nothing particularly next gen looking but, it was good non the less. Hellblade 2 continues to get worse and worse with each showing. Don't know what it is about it but the downgrades are noticeable and evident. Forza looked very "gamey" and I think it has to do with the lighting. The cars also don't look like they fit cohesively in the environment while also simultaneously being with worst part of the games graphics. Finally, starfield looked vast but those character animations left a lot to be desired. The game also looked like it was struggling to maintain 30fps especially during combat. Either that or it was a really bad encoding of the video. All in all, still waiting for actual next-gen games to show up from a graphics/animation perspective.
Yea the lighting is nothing to write home about and neither are the graphics imo. It’s just that the scale seems huge. From a graphics perspective, it looks like a high resolution ps4 game.ngl starfield's gi looks pretty basic. Both indoor & outdoor areas have plain indirect lighting. Indoor is slightly better because they add all those local lights to manually bring up the scene, but outdoors are just a mess.
In one scene you can even spot the cubemap update rate due to the high specular power of the table and it does look like the probe is following the camera instead of static in space. In some ways the gi is probably on a similar level as tears of the kingdom, which is a switch title... there is no way
Thoroughly unsurprising. At no point during the lead up to this game did I believe that Bethesda was capable of delivering a technically competent 60fps game. It’s not their m.o.Ok, confirmed Starfield will be running 4k at 30fps on XSX and 1440p 30fps on XSS
https://www.ign.com/articles/bethes...ormance-and-frame-rate-on-xbox-series-x-and-s
They had gameplay in there for Fable. It just wasn't long segments that you're used to.
Thoroughly unsurprising. At no point during the lead up to this game did I believe that Bethesda was capable of delivering a technically competent 60fps game. It’s not their m.o.
Slowly but surely, the series x is becoming a “meme” console because I don’t know why it exists. Very little from Microsoft takes advantage of it and it appears that we’ve been bamboozled. I guess the Series S is the main console and the X is the pro console.
i highly doubt it. it is probably cpu bound (especially streaming related tasks) given BGS' prior list of workThey can, but they didn't choose that path. I'm pretty sure they can offer a 60fps option later after launch... something like a 1080/1440p/60fps option, or dynamic 4K/60fps with VRR support.
Console gamers bitched about console pricing, so Microsoft delivered an affordable product in S. As such, those casual / price conscious gamers got exactly what they wanted. As for the X, it's doing fine. It's the fanboys and their crushed dreams believing that teraflops was the only measurement of judging a systems capabilities. As such, PS5/XBSX aren't pounding each other in the ground as many had hoped.
i highly doubt it. it is probably cpu bound (especially streaming related tasks) given BGS' prior list of work
There's a joke somehow
About PS5 no loading screens
But how do I write?
A haiku about PS5 banishing loading screens and replacing them with queue screens instead
By @see colon
About 2 seconds is standard PS5 loadings time when devs properly use the hardware.
Fable was captured on a Series X
As is HB2
There are a few different narratives / arguments going around at various places, but they all seem to be of disingenuous forms, more of the same silly console warrior fodder.Was there some debate on this? I mean, everything from what I could remember was labeled as "captured on Xbox/X."
Fable was captured on a Series X
Do you mean if it was running in real-time as they were showing the video during the Showcase? The developer is saying it was captured on the Series X. Am not sure how else you'd want him to say it.Captured on a Series X sure, but was it running real time? I hope so, and Playground are pretty fantastic developers.
60fps video for the most part, and I think I noticed some tearing in parts, so it probably was real time. I thought it looked great. Humour was on point too.
I loved Fable 1 and 2 (still got the original disks), and the first two thirds of Fable 3 was pretty good (end game was terrible though). You have to feel sorry for Lionhead. MS made them follow 3 with a Kinect Game, then forced them - a highly experienced and talented team of single player action RPG developers - to do a ... live service multiplayer arena game. People left, things fell behind, MS mismanaged things and then killed the company. Early Xbox One era MS was a mess.
Having to put together a team again, and develop a vision of what they want to do and what they can do and how to do it, has probably added a year or two onto development of the game.
Do you mean if it was running in real-time as they were showing the video during the Showcase? The developer is saying it was captured on the Series X. Am not sure how else you'd want him to say it.
Do you mean if it was running in real-time as they were showing the video during the Showcase? The developer is saying it was captured on the Series X. Am not sure how else you'd want him to say it.
Do you mean if it was running in real-time as they were showing the video during the Showcase? The developer is saying it was captured on the Series X. Am not sure how else you'd want him to say it.
You can run at higher settings and lower frame rates, capture it directly from the system, then play back at "normal" frame rates.
"Capturing" from a system does not preclude, for example, playing back at a different speed or pacing to how something was output by a system.
I am not saying they did this, and I think it's a 1:1 recording / playback. And I think this is probably what the developer is trying to convey. But "captured on" or "rendered on" can hide all kinds of shenanigans.