Yea, I saw that video earlier and it just another example to highlight the really bad performance on show by Blizzard.Oof, those load times.
Yea, I saw that video earlier and it just another example to highlight the really bad performance on show by Blizzard.Oof, those load times.
majority of this time on ps5 is server connectionOof, those load times.
Counting the queue as part of the load time... stupidest thing I've seen all day.Oof, those load times.
I don't mean to be contrarian but, can the user interact with the game while waiting? It doesn't matter whether one chooses to count it or not as by definition, it's still loading. As we know, that can always be optimized and made faster so.....Counting the queue as part of the load time... stupidest thing I've seen all day.
I don't mean to be contrarian but, can the user interact with the game while waiting? It doesn't matter whether one chooses to count it or not as by definition, it's still loading. As we know, that can always be optimized and made faster so.....
No you can't interact with anything. The only thing you can do is cancel/exit. And yes it matters... it's not loading during that time, it's a queue... you're being told "you can't connect/load right now because we're full, you have to wait".. so that's not a measurement of loading, it's just a measurement of waiting.I don't mean to be contrarian but, can the user interact with the game while waiting? It doesn't matter whether one chooses to count it or not as by definition, it's still loading. As we know, that can always be optimized and made faster so.....
There's a joke somehowNo you can't interact with anything. The only thing you can do is cancel/exit. And yes it matters... it's not loading during that time, it's a queue... you're being told "you can't connect/load right now because we're full, you have to wait".. so that's not a measurement of loading, it's just a measurement of waiting.
Shouldn't the queue times be the same regardless of which version is being played? If queue times are included for both it makes it a fair comparison because the absolute numbers aren't as important as the delta between the two values. That's really what's being demonstrated in that video. And it isn't like Diablo 4 has the ability to play without connecting to a server.Server queue times should definitely not be factored in.
It changes the % differentials which could easily confuse a large portion of the consumers into thinking the loading improvement is smaller than it actually is.Shouldn't the queue times be the same regardless of which version is being played? If queue times are included for both it makes it a fair comparison because the absolute numbers aren't as important as the delta between the two values. That's really what's being demonstrated in that video. And it isn't like Diablo 4 has the ability to play without connecting to a server.
I guess to make it more scientific there should be multiple tests and the average load+queue times should be compared, but I fail to see why queue times should be disregarded. They do add to the time a player waits to play, and I can't think of a time I felt better about a game making me wait to play because it was "queue time" and not data being moved from storage.
So we should trim off the queue time and lead people to believe they will be playing instantly instead of in about a minute? Which one would be more confusing? It's less true that you will finish loading into a game instantly than it is that it will take about a minute.It changes the % differentials which could easily confuse a large portion of the consumers into thinking the loading improvement is smaller than it actually is.
Shouldn't the queue times be the same regardless of which version is being played? If queue times are included for both it makes it a fair comparison because the absolute numbers aren't as important as the delta between the two values. That's really what's being demonstrated in that video. And it isn't like Diablo 4 has the ability to play without connecting to a server.
I guess to make it more scientific there should be multiple tests and the average load+queue times should be compared, but I fail to see why queue times should be disregarded. They do add to the time a player waits to play, and I can't think of a time I felt better about a game making me wait to play because it was "queue time" and not data being moved from storage.
They should just mention that server queue times are highly variable and will depend on blizzard as opposed to the console you are using.So we should trim off the queue time and lead people to believe they will be playing instantly instead of in about a minute? Which one would be more confusing? It's less true that you will finish loading into a game instantly than it is that it will take about a minute.
Oh I know but, this looks worse than the "gameplay" they showed us last year. I do admire their ability to abusively deploy chromatic aberration. Its been a long time since i've seen it deployed so offensively.the very first hellblade trailer shown in 2019 was all CGI, it's not a good point of comparison with the actual game, which still looks great, at least the cutscenes since that's all we got today.
Fable and Hellblade were really disappointing because they didn’t show regular gameplay.