Not sure how I was being dismissive. Of course it isn’t going to be groundbreaking with only a 50% higher compute capacity. What you do get are a noticeable bump to the fundamentals. Higher geometry in environments and characters, better assets and materials, less noticeable flaws etc. I would contend that the Order 1866 compares favorably with Ryse.
I think when you used the all unmatched term I guess I was triggered. Not because I don’t think the exclusives are incredible for what they did. But mainly because all of these titles push boundaries in the areas they want you looking, and pull back heavily in the areas you aren’t looking.
Better assets, materials and environments are entirely up to the studio in terms of funding and time but also the type of game they are looking to make.
I’m not seeing a ps4 advantage that doesn’t typically accumulate into just running a higher resolution. I still think for instance RDR2 is probably the best looking game of last generation among all the titles I’ve played on PS and XBO, but oh boy was the latency terrible.
It’s really a game of trade offs. I truly believe that PS4 was the better of it and that typically manifested in better resolution and frame rate; but I lot of what we consider to be better graphics just comes down to the studio, funding, time, and the type of game they are looking to make.
I only brought up Ryse because it fits the profile of what people think looks incredible, but it’s probably doesn’t push the XBO all that hard.
What ND accomplished with animation in TLOU2 is probably bar none. But that was an incredible amount of software engineering and not necessarily a result of hardware prowess. The XBO and PS4 could likely both do this since animation is largely a CPU requirement.