But how about texture units 208 vs 144, render output units 80 vs 64 and RT cores 52 vs 36? Can anyone comment this? What possible difference can be in thise areas?
Isn't PS5 64 ROPs (64 active + 16 disabled)?
Anyway, there are differences but the two systems are far more similar than they different. Given similar points in the AMD technology roadmap, similar silicon area and node, and similar power considerations, there's not room for a ton of differences.
XSX is potentially 20 ~ 25% faster when compute / RT / BW bound, PS5 is potentially ~20~25% faster when pixel fill bound (or potentially more on a depth pass). ThePS5's clocks make up for a lot of deficits in terms of number of units, and potentially convey advantages in other areas too.
The thing is that games are often bound by different parts of the hardware at different points in the game and also just different points in the frame. And how and when this happens is in large part down to the software. So it's tricky to really say without looking at profiling what is down to what. A relative advantage in one part of the frame might be countered at some other point by a relative disadvantage.
I think that as games go heavier on RT and compute driven pipelines, SX will probably be in a slightly better position, but probably as much will come down to the software (and market share) as the hardware. And being faster at RT isn't really going to result in large differences if a game goes so light on RT (as many console games do) that the real performance differentiators remain elsewhere.
One potential area of difference that doesn't get discussed is the CPU side. The big difference here is that the Series consoles have twice the SSE / AVX throughput. This could potentially allow you to run more complex simulation models or update your RT BVH tree faster or with more detail / objects (but the GPU would still have to be able to test against it fast enough for it to be useful).
All in all, interesting differences but not ones that are likely to matter when you sit down to play a (properly made) game on your system, whatever that system is. From a hardware perspective there are no losers this gen. All the systems are good - and yes that includes the Series S at its price point!