Current Generation Games Analysis Technical Discussion [2023] [XBSX|S, PS5, PC]

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They clearly use CPU decompression even on PS5. It's way easier to do the same way in all versions. if using the dedicated hardware PS5 should load in 2-3 seconds, not 10.
The Last of Us Part 1 also takes more than 10 seconds to load. I think you’re grossly misunderstanding and misinterpreting hardware decompression. It won’t automatically make everything load in 1-3 seconds. There are other aspects to consider.
 
Is it clear? Moving data from storage to memory is only one party of loading. I think a better indication of data compression being in play would be to look at install sizes.
Most important factor to save on install sizes is deduplication of data, and it can vary a lot. Compared to this using Kraken tools instead of zlib is very small (maybe ~10% improvement) and there is also the fact that usually Sony games compress differently than PC game (even without Kraken). So you can't use install sizes to give you an indication about decompression methods.

You want to really compare PC decompression data vs PS5 Kraken? Just look at TLOU part 1 loadings and you'll see the expected gap.

The Last of Us Part 1 also takes more than 10 seconds to load. I think you’re grossly misunderstanding and misinterpreting hardware decompression. It won’t automatically make everything load in 1-3 seconds. There are other aspects to consider.
You need to compare against PC! How does it load on PC?
 
It doesn't use ray tracing.
It uses raytracing on ps5 for reflections which is quite different from the usual RT reflection.
Basically the rt is used to find the accurate intersection point with the scene geometry which then they try to fetch the radiance from the screen (so replacing the raymarching of SSR. It’s better because you don’t need to worry about on screen occlusion midways which will early stop the raymarching). If the info doesn’t exist on screen, they’ll fetch the cube map.
What’s special is that normally cube maps are parallel corrected based on object oriented box, which cannot accurately depict the surroundings. In Ragnorak, they can get the exact hit position from RT to perform parallax correction instead of doing a ray OBB test, which gives out better result.

This is shared in their GDC talk
 
It uses raytracing on ps5 for reflections which is quite different from the usual RT reflection.
Basically the rt is used to find the accurate intersection point with the scene geometry which then they try to fetch the radiance from the screen (so replacing the raymarching of SSR. It’s better because you don’t need to worry about on screen occlusion midways which will early stop the raymarching). If the info doesn’t exist on screen, they’ll fetch the cube map.
What’s special is that normally cube maps are parallel corrected based on object oriented box, which cannot accurately depict the surroundings. In Ragnorak, they can get the exact hit position from RT to perform parallax correction instead of doing a ray OBB test, which gives out better result.

This is shared in their GDC talk
Is there a link? Trying to find it but can’t.
 
You need to compare against PC! How does it load on PC?
Loading from IO is only 1 aspect of loading. To ensure the game is running smoothly you almost never create new memory locations during runtime, or you’re asking for a stutter. So if you’re initializing hundreds of array and setting their values in memory that doesn’t require IO, it will still take time.

It can take a while unfortunately, the only way to make it go faster and faster is to do these types of large loads in parallel threads, that way each thread can be initializing arrays and filling them simultaneously instead of doing nothing, but you’re going to be bottleneck by how fast the memory can go as well.

The console cpus will be a little weaker at this particular role than the PC counterparts I suspect.
 
You want to really compare PC decompression data vs PS5 Kraken? Just look at TLOU part 1 loadings and you'll see the expected gap.

A high end PC CPU like the ones we see in many of these reviews is quite capable of decompressing a Kraken stream as fast as the PS5's hardware unit. Obviously there is other stuff going in there too, but to take more than double the PS5s loading time makes no sense from a performance perspective, hardware decompression or not. The only conclusion is that the loading screen on PC is hiding a lot of additional extra work that isn't happening on the PS5 at all.
 
Apparently the physical versions of Star Wars: Jedi Survivor on PS5 and XSX will require additional downloading.. meaning that the entire game isn't resident on discs.

bfsje01qbcva1.jpg


(Download Required above the blue box at the bottom)

Seems like some PS fans aren't happy and expected PS5's superior compression to make the game much smaller than it is on PC and Series X.. which isn't the case. All 3 versions are ~150GB.

This really sucks for many reasons... I know it's not the first game, and wont be the last.. but still.
 
This really sucks for many reasons... I know it's not the first game, and wont be the last.. but still.
I mean its probably better to have good looking game with curentgen textures and assets that is 150gb big in size than 50gb size game with ps4 level assets
 
Apparently the physical versions of Star Wars: Jedi Survivor on PS5 and XSX will require additional downloading.. meaning that the entire game isn't resident on discs.

bfsje01qbcva1.jpg


(Download Required above the blue box at the bottom)

Seems like some PS fans aren't happy and expected PS5's superior compression to make the game much smaller than it is on PC and Series X.. which isn't the case. All 3 versions are ~150GB.

This really sucks for many reasons... I know it's not the first game, and wont be the last.. but still.

Alternatively, it means they know the code on disk is buggy and a Day 1 patch is going to be required before you can play it. :p

Regards,
SB
 
Apparently the physical versions of Star Wars: Jedi Survivor on PS5 and XSX will require additional downloading.. meaning that the entire game isn't resident on discs.

bfsje01qbcva1.jpg


(Download Required above the blue box at the bottom)

Seems like some PS fans aren't happy and expected PS5's superior compression to make the game much smaller than it is on PC and Series X.. which isn't the case. All 3 versions are ~150GB.

This really sucks for many reasons... I know it's not the first game, and wont be the last.. but still.

The Kraken compression is only 10% better than Deflate and PS5 decompressor use Zlib too maybe as a multipatform project they use zib for all platform. It means at best ~135 GB.
 
Nah, defenitly improvement vs fist title. Its good looking game.
It's not "150GB looking good"...

It may be a massive game though.. with many different locations which all look vastly different from each other. Which would explain a lot. Many are basically upset saying that "this isn't taking advantage of the PS5 hardware capabilities at all.
 
The Kraken compression is only 10% better than Deflate and PS5 decompressor use Zlib too maybe as a multipatform project they use zib for all platform. It means at best ~135 GB.
Oh I know, but the way some people are acting, it's like they expected it to be half the size of the Xbox version.
 
It's not "150GB looking good"...

It may be a massive game though.. with many different locations which all look vastly different from each other. Which would explain a lot. Many are basically upset saying that "this isn't taking advantage of the PS5 hardware capabilities at all.
kinda recall the previous game has a fixed ToD, so maybe it is the baked lightmap that causes the disk explosion?
 
Oh I know, but the way some people are acting, it's like they expected it to be half the size of the Xbox version.
Weird. Would be curious to see a texture coMparison here to see if there are any differences in quality.
 
Yup. They are absolutely right.
So stop?


Make the game linear and no branching storylines, pour all your money into cinematics and graphics, art and voice actors and you’ve got the Sony formula; and it proven to work very well.
 
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