Current Generation Games Analysis Technical Discussion [2023] [XBSX|S, PS5, PC]

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Both games got the update in December. And there is no hate for AMDunboxed. They have never considered DLSS as a relevant feature for a GPU decision in the high end. Here is their conclusion from the 6800XT review:

2 1/2 years later this "questionable" feature looks in most cases as good as or even better than native resolution.

Back then DLSS was definitely "questionable" value for many people considering how few games actually had it. And since the only game I owned that had it was Cyberpunk 2077 that meant it was 100% useless in the rest of the games I was playing.

It's definitely in more games now and obviously a much more important feature for many buyers now, but for some people, like me, it's still a "questionable" feature. So I appreciate that they aren't just another cookie cutter review site spewing forth the same conclusions and that they actually bother to look at things from a different angle.

I guess now they must be NVunboxed since they are praising NV now? :p

Holy shit, how petty people get when every single site doesn't hail and praise the god almighty NV who can do no wrong. :p

Regards,
SB
 
But recommending a GPU because of 16GB instead of 10GB makes more sense when no game has needed more than 10GB 2 1/2 years ago? Now there are over 100 games supporting DLSS but only a few have problems with 10GB in 4K.
 
Yeah, they flip flopped a lot, and their messaging weren't consistent at all.

First they claimed DLSS2 is good, but not that good, then they insisted it doesn't factor in purchasing decisions, then claimed FSR1 is close to DLSS2, then as DLSSs was getting better and getting wider support, they said DLSS2 is important and a key selling feature of RTX GPUs then claimed FSR2 is also close to DLSS2 and is a DLSS killer, then said they are only going to test games with FSR2, then backpedalled on that decision, and now they say DLSS2 is far superior.

They were doing the same with RT too, first refusing to acknowledge its importance, and not factoring it in purchasing decisions, and ignoring testing it (outside of some curiosity tests), then started featuring it bit by bit, in their main reviews, and now they are factoring it in the overall results and conclusions.

They just need to be consistent, and not let the trends take them up and down.
I don't know. DLSS started off as a mess, and earlier AMD efforts like their CAS implementation provided comparable if not superior results. I think HUB's take on DLSS evolved because DLSS evolved, and because support for DLSS went from being just a few games to many games. We are at the point now that most games have some sort of upsacaling solution.

I don't think anyone liked DLSS when it first launched. The image quality of the FFXV implementation was pretty poor. Shadow of the Tomb Raider had pretty poor image quality with DLSS as well.
 
HUB was one channel who was against upscaling because it would have given nVidia a huge push. So they downplayed it as long as possible - see the 6800XT review.
You're just continuing to straight up lie about this, good lord. Just outright embarrassing behavior.

They have never been against temporal upsampling, nor have they ever hated on DLSS2 or anything like you're trying to completely dishonestly claim.

And you're making this story up in order to keep pushing this (also false) narrative that HUB are somehow biased against Nvidia or something. It's platform warrior nonsense, the kind I'd expect to see in Youtube comment sections.
 

PS4: 1080p/30fps
PS4 Pro: 1440p/30fps
PS5: 1800p/60fps

- All versions have a single display mode.
- The PS5 version runs at 1800p average resolution at 60fps. The oldgen versions have to settle for 30fps.
- On PS5 we have general visual improvements in various settings such as textures, shadows, vegetation animation, ambient occlusion, draw distance or post-processing effects. However, the oldgen versions show a surprising visual quality.
- Dead Island 2 does not use Ray-Tracing of any kind. However, due to the absence of real-time day/night cycles, it has been possible to achieve high-level baked global illumination (especially indoors).
- Reflections, on the other hand, are not convincing in any version. Some use low-resolution cubemaps that tarnish the visual finish.
- Loading times on PS5 are 10 times faster.
- Some slight framerate drops on PS4/PS4 Pro. Especially in the larger areas.

- Dead Island 2 is one of the best optimized games I've seen on UE4. A solid and satisfying experience on any of the 3 platforms.
 
Dead Island 2 runs fine with less than 10GB in 4K. And it looks really good, too. This is another example that developers can optimize their games for lower VRAM GPUs without having to make any sacrifices.
 
Dead Island 2 is a breath of fresh air in PC gaming in 2023, very optimized, looks amazing, runs native 4K60 max settings even on a 3080, no VRAM problems even on 8GB GPUs, and no stuttering whatsoever.

 
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PS4: 1080p/30fps
PS4 Pro: 1440p/30fps
PS5: 1800p/60fps

- All versions have a single display mode.
- The PS5 version runs at 1800p average resolution at 60fps. The oldgen versions have to settle for 30fps.
- On PS5 we have general visual improvements in various settings such as textures, shadows, vegetation animation, ambient occlusion, draw distance or post-processing effects. However, the oldgen versions show a surprising visual quality.
- Dead Island 2 does not use Ray-Tracing of any kind. However, due to the absence of real-time day/night cycles, it has been possible to achieve high-level baked global illumination (especially indoors).
- Reflections, on the other hand, are not convincing in any version. Some use low-resolution cubemaps that tarnish the visual finish.
- Loading times on PS5 are 10 times faster.
- Some slight framerate drops on PS4/PS4 Pro. Especially in the larger areas.

- Dead Island 2 is one of the best optimized games I've seen on UE4. A solid and satisfying experience on any of the 3 platforms.
Cubemaps reflections in a mirror is ggghhh it's more preferable omitted totally the mirrors in the game IMHO.
 

It's so weird that Dead Island and Dying Light both exist. They're basically the same game. This looks like a huge upgrade over Dead Island / Riptide both of which were a lot of fun but it only seems to match Dying Light 1 in the graphics department. I'm about halfway through DL1 so will be a while before I pick up DI2.
 
Dead Island 2 runs fine with less than 10GB in 4K. And it looks really good, too. This is another example that developers can optimize their games for lower VRAM GPUs without having to make any sacrifices.
It's a firmly cross gen game without many dev issues. When we are talking about games going into the future or games trying to push the last gen platforms to their limits it's different unless they are fully optimized like God of war or horizon
 
It's so weird that Dead Island and Dying Light both exist. They're basically the same game. This looks like a huge upgrade over Dead Island / Riptide both of which were a lot of fun but it only seems to match Dying Light 1 in the graphics department. I'm about halfway through DL1 so will be a while before I pick up DI2.
It does make sense. They were originally both from same developer. But after dead island 1 techland wanted to make a parkour game so made dead island, and the ip for dead island got passed around other developers before finally coming out
 
It does make sense. They were originally both from same developer. But after dead island 1 techland wanted to make a parkour game so made dead island, and the ip for dead island got passed around other developers before finally coming out

I know the history. It's weird because Dead Island as a franchise is pretty redundant at this point.
 
Dead Island 2 is a breath of fresh air in PC gaming in 2023, very optimized, looks amazing, runs native 4K60 max settings even on a 3080, no VRAM problems even on 8GB GPUs, and no stuttering whatsoever.


On the technical front largely positive, but FSR only - no DLSS, and also being EGS exclusive are very disappointing. Has there been an EGS-exclusive game that actually has decent sales figures on the PC?
 
On the technical front largely positive, but FSR only - no DLSS, and also being EGS exclusive are very disappointing. Has there been an EGS-exclusive game that actually has decent sales figures on the PC?

Depends. Decent sales figures after also being released on Steam after first appearing on EGS? Yes. Decent sales figures before? No.

Regards,
SB
 
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