^ Like i said before, Stalker Call of Prypiat has the answer to every complaint gamers have about modern open worlds.
Devs just need to play it so they learn and actually want to implement the stuff. It might not be possible since modern game making has them scarred of the slightest difficulty a player might have. They're focus testing games into oblivion until the very last play tester nails it.
Regarding the sony "formula", which is not really a sony formula, cause they're just doing the cinematic style of gaming that a lot of us were dreading in late 00s. Their open world games are systems lifted 1:1 from majority Far Cry 3, which the entire industry is doing (open world, skill tree, gather loot, crafting, discover the map, enemy tagging, towers, side activities plastered over the map, etc.) Their linear games like last of us 1 which im slowly going through, id give up gaming this instant if this was the mold. Quite possibly the worst type of gamedesign i can think of.