Other than the Stalker game you mentioned, what are some examples of good game design?
hah. Every genre has it's specific highs and specific issues that need to be resolved. One rule that's a more general one though, is use the medium unique strenghts, that you wont find anywhere else. Dont copy other mediums. The notion of having choices and/or consequnces i feel was a design goal since times immemorial. A linear game, no mather how good it is, its innerently worse than another game thats equal in all else, but has choice over it. And just having designing your game to be interesting and exciting seems to be something that doesnt have to be put in words, no ? Gothic 1 and 2 have fantastic design. Thief has fantastic design. The original Deus Ex has fantastic design. Half Life is an example of linear design thats crafted on the absolute highest level. Every event is deployed masterfully. Every situation inventive. Every script triggered at exactly the right time. A game comprised of unforgetable moments, as one of the old Monolith (Fear,Nolf) developers put it. Rise of Nations, Company of Heroes 1. Supreme Commander 1 i think its the peak of the RTS genre.
I find myself in complete agreement with Spector over here for a broader look
Warren Spector's Commandments of Game Design
Back in the day - that'd be sometime in 1997 or, maybe, 1998 - we, the Ion Storm Austin team and I, were just getting s…
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