It definitely seems similar in rendering load, but Uncharted's shader compiling during gameplay at least would also not affect frametimes that much if at all, so that seems to be a big distinction here. Also the vram, we'll have to see what texture setting is equivalent to the PS5's. If it's Ultra, then...yowza.
Even so, the evidence just keeps mounting that 12GB really is going to be the bare minimum for any reasonable performance tier GPU going forward. If/when the 4060ti releases, this is going to be a huge mark against it.
(It's bizarre how it's inherited the mouse stuttering issue from Uncharted as well. Also reports are that Iron Galaxy's involvement in this was quite minor - were they involved in m&k implementation specifically?
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