The Oceanview Hotel is a great level to showcase the differences in the GI solutions:I checked this in the diner area. It was the GI option that produced shadows for all the items on the walls. Can't say anything about the other scenes, as I checked them with RT turned on/off only, and I am currently playing the Alan part of the game. However, it would be clever to approximate GI by using area lights in place of windows (considering the window in GI essentially functions as the same area light). This would result in similar visuals, yet it would be of higher quality with fewer samples and less noise.
Imgsli
imgsli.com
Pathtracing@High without direct light.
Like Control Remedy designed their games with a vision in mind and not with the underlaying engine. Here is a great example how even the lowest Pathtracing setting can massivly improve the image quality over rasterizing and only costs 20% on Lovelace - spoiler for people who want to experience this scene in the game:
Imgsli
imgsli.com
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