Flappy sir, would you mind doing a compare and contrast with your 12400F running the game with hyperthreading and without (i.e. 12 threads on 6 cores vs 6 threads on 6 cores)?
I've seen stuff about threads thrashing around in HT situations for years - since back to the P4 days - and so I did a Googlio about Spiderman scaling and found this:
Powered by Insomniac's proprietary engine, it's time now to benchmark Marvel's Spider-Man Remastered and see how it performs on the PC platform.
www.dsogaming.com
I have no way of testing for this or not. But could you try and validate, or not, these results for six cores with your setup?
Speculation ahoy, but a game targeting 7 physical cores (and AFAIK a console can assign threads to cores with almost iron clad determinism) might not play nice with hyperthreaded cores and and a windows scheduler that doesn't know better....
Not saying it's a cause, but maybe it's a factor in some cases?
@Dictator , you have one billion
stars computers at your disposal, is there any truth to this?