snc
Veteran
so you removed bottleneck on pc and keep on console a call it a dayWhy would you want to do that if you're comparing GPU performance? The whole idea is to remove any CPU bottleneck by using as fast a CPU as possible.
so you removed bottleneck on pc and keep on console a call it a dayWhy would you want to do that if you're comparing GPU performance? The whole idea is to remove any CPU bottleneck by using as fast a CPU as possible.
This is not at all my experience after seeing DLSS in so many titles. DLSS tends to be better at reprojecting the last frame than nearly all TAA.
I think last gen consoles were in a worse position even without SLI.
I see we are comparing GPUs here. So were the 3090 paired with 2700x or similar CPUs ?
Yet they will be the ones to make most active use of it in 1P titles.It's good to see Sony finally getting something that others have supported since 2018 or earlier.
It's good to see Sony finally getting something that others have supported since 2018 or earlier.
Already going back adding unlocked framerates and 40fps modes.
Xbox had a USP for a long time and didn't make most of it.
Don't forget that Xbox has FPSBoost.
It will be interesting to see what happens when Activision acquisition is finalized, with respect to what new titles get added to the BC program and which ones get FPSBoost or other enhancements.
I do wish all of Xbox had ability for user-selected unlocked FPS, with typical disclaimer warning and all.
I would like to see unlocked framerate option for all games also, including BC FPS Boost.Don't forget that Xbox has FPSBoost.
It will be interesting to see what happens when Activision acquisition is finalized, with respect to what new titles get added to the BC program and which ones get FPSBoost or other enhancements.
I do wish all of Xbox had ability for user-selected unlocked FPS, with typical disclaimer warning and all.
What your thinking off is called dynamic input latency I believe.Xbox series consoles also have something similar to nvidias reflex right? I dont remember but it was some tech to reduce input latency (reflex does this). That in combination with an established VRR support is quite nice i think.
Don't forget that Xbox has FPSBoost. It will be interesting to see what happens when Activision acquisition is finalized, with respect to what new titles get added to the BC program and which ones get FPSBoost or other enhancements.
The FPS Boost programme closed last year.
Remember, Microsoft had to get permissions from the game developer/publisher to put them on Backwards Compatibility and FPSBoost.
No, you still have hdr enabled with chroma YCbCr422LOL at him calling out the HDR when the display clearly shows YCbCr 422 8 bit.
At least 10bit 422 is required for HDR, and ideally 10or 12-bit RGB
I'm not sure if related but John from DF said it is not 8bits but an issue with how TV reports the input.LOL at him calling out the HDR when the display clearly shows YCbCr 422 8 bit.
At least 10bit 422 is required for HDR, and ideally 10or 12-bit RGB
Yeah, Vincent Teoh from HDTVTest reported it a while ago. I believe he has a video on his Youtube channel about it.I'm not sure if related but John from DF said it is not 8bits but an issue with how TV reports the input.
Exactly what he said "It’s not 8-bit- that’s an issue with how the TV reports the input".
But I'm not sure if true at all.