An RTX 3090 is incapable of doing current day RT at native 4k/60fps without having to resort to something like DLSS, and that is with current gen games.
In what world does not being able to run games at native 4k/60fps mean "not being fast enough"? Do you consider current generation consoles to have sufficient performance? Remind me how many games run at native 4k/60fps again?
And having to resort to 4K DLSS Quality makes a game unplayable in your estimation?
Heck it can't even lock CP2077 or Dylinf Light 2 to 60fps at native 1440p with full RT on so you're claim of it being demonstrably untrue is false.
So having to use DLSS Balanced at 1440p/60fps = unplayable to you?
Still no where as niche as an RTX3090 is.
But why the fixation on the RTX3090? A 3080 would be around 2.6x faster than the PS5 in RT enabled games. A 3070 would be around 2x faster. How much faster where the 780 or the 770 over the PS4? According to TPU 1.92x and 1.63x faster respectively.
Err... no it's not, it's no where close to being that.
I think you took my quote a little out of context there. I was simply referencing your original argument that PC gamers are expecting too much performance advantage this generation because they where expecting a performance advantage similar to last generation which you argue was greater in GPU terms, and I argue was not.