What would be needed, IMO, to get as much coverage of a game as possible is...
- Automated tools that can gather real-time data on various metrics while a person plays through the game "blind" (that should eliminate any potential unwanted bias).
- Ideally you'll also want to record the playthrough.
- Log of the data should be timestamped so that it can be compared to the playthrough footage.
- Then you could go back and compare footage to data showing problem areas.
- Easier to do on PC versus consoles as you can have system level tools for this.
- A tool that collates that data.
- Multiple people playing through X game on different hardware at different settings using the above tools.
Tested areas wouldn't be exactly like for like, but with such a massive amount of data, it should be relatively accurate with about as much objectivity as is possible.
That's still an incredibly time and manpower intensive task that is beyond what most (potentially all) review sites would be capable of doing in order to get something that is more comprehensively accurate.
Also, something along those lines without the video recording is likely something that Microsoft and Sony already do to an extent. We know for sure that MS has done this in the past as they mentioned performance logging of games (both internally in the lab and externally on player's machines) on previous generations of hardware in order to determine the direction they would go with a newer hardware design.
Regards,
SB