PS5:
Fidelity: 2160p at 30fps
Performance: 1440p at 60fps
RT Performance: Dynamic 1440p at 60fps
92,76Gb
Series X:
Fidelity: 2160p at 30fps
Performance: 1440p at 60fps
RT Performance: Dynamic 1440p at 60fps
87,80Gb
Series S:
Fidelity: 1440p at 30fps
Performance: 1080p at 60fps
87,80Gb
PC:
105,14Gb
- PC does not have Nextgen patch. The version used is from 2015 with all settings in Ultra.
- PS5 version improves startup load time by removing part of the intro cinematic.
- All versions have the same textures.
- PS5 has a clear performance advantage over Xbox Series S/X. Xbox consoles have an uneven framerate in demanding moments.
- The Xbox Series X and PS5 versions have better shadows and ambient occlusion in some cases than the PC version using Nvidia PCSS. These shadows seem to be generated by ray tracing, but I'm not sure if it's really this technology.
- Xbox Series S has some shading cutbacks and no RT Performance mode.
- The PC version still has a greater draw distance in assets, but less in shadows (even with the advanced long shadows mode).
- Console versions also add some extra lighting fixes and effects.
- PS5 may experience some graphical shadow bugs when changing display modes.
- Performance and Performance RT modes seem to use some sort of temporal reconstruction.
- Fidelity mode has better shadows, reflections, depth of field than the other two modes.
- Fidelity mode reflections on consoles are slightly higher quality than the PC version.
- The PC version has a higher density of vegetation.
- In general there is a very similar result to the PC version in Ultra (still quite demanding today).
- The improvements of this Nextgen version are comparable to those of Ghost of Tsushima or Death Stranding. These improvements are far from the ones they brought to PS4/ONE/PC with respect to PS3/360.
There is quite a big gap here. Up to 15-20 fps higher on PS5 when there are car explosions according to his video. Oddly he omitted in his summary the loading comparison half quicker on PS5 (30s vs 1mn).
That makes the third open world game (allegedly optimized for next-gen) in a row where PS5 is having an obvious edge (Cyberpunk, Elden Ring and now GTA5).
And the XSS is as expected a very disappointing hardware. No RT mode (again) and in demanding areas the performance is even worse than XSX at an old-gen resolution.