Information listed...
PS5:
Performance Mode: Dynamic 2160p at 60fps (common 1440p)
Ray-Tracing Mode: Dynamic 2160p at 30fps (common 1440p)
56,10GB
SeriesS:
Dynamic 1440p at 30fps (common 1440p)
63,1GB
SeriesX:
Performance Mode: Dynamic 2160p at 60fps (common 1440p)
Ray-Tracing Mode: Dynamic 2160p at 30fps (common 1440p)
63,1GB
- For the PC version, an RTX 3080 and 3050 have been used.
- According to the official note from CD Projekt, Cyberpunk runs at dynamic 4K on Series X and PS5. However, in all tested areas its resolution is 1440p.
- Xbox Series X featured a 1800p resolution mode. This mode is no longer available.
- Load times have been significantly reduced after this patch on all platforms.
- The most notable improvement is in the general shading and lighting.
- Ray-tracing mode adds contact shadows and enhances others. Xbox Series S does not have Ray-Tracing.
- Ray-tracing for reflections, shadows and global illumination remains exclusive to PC.
- SSR reflections increase their resolution on consoles in RT mode.
- CD Projekt has added DLSS version 2.3 to PC. Ghosting has been almost completely eliminated.
- The pop-in has improved considerably, but it is still present in certain elements (especially when we use a vehicle).
- There is a texturing improvement on certain elements.
- In general, a more solid game feels on all platforms.
- There is an increase in draw distance and anisotropic filtering on consoles.
- The framerate in both modes is practically perfect during gameplay (with occasional drops in some cinematics or loads). On PC, it will always depend on the equipment and the configuration.
- In general, the improvements applied with patch 1.5 on consoles are appreciable, but I think more could have been used. The PC version is still quite a cut above these Nextgen versions.