Game loads are quite often not just loading statically pre-computed files from disks. I think the PS5 hype has made people for get that with the hyper focus on the SSD. A load can mean there is world set up, proc gen seeds, AI routines etc. and more that need initialisation and computation on GPU and CPU. The SSD on PS5 is probably loading here exactly as it should using the low level IO (in fact it is based upon some obvious things other outlets have not even talked about), but other aspects of the PS5 are NOT 100x faster than PS4 or PS4pro: CPU, GPU, Memory speed.But the SSD is 100 times faster.
Game loads are quite often not just loading statically pre-computed files from disks. I think the PS5 hype has made people for get that with the hyper focus on the SSD. A load can mean there is world set up, proc gen seeds, AI routines etc. and more that need initialisation and computation on GPU and CPU. The SSD on PS5 is probably loading here exactly as it should using the low level IO (in fact it is based upon some obvious things other outlets have not even talked about), but other aspects of the PS5 are NOT 100x faster than PS4 or PS4pro: CPU, GPU, Memory speed.
Working on a data set or world density that might be XX amount larger. It is not an parity load here at same settings. PS5 is loading a different and denser world.The CPU is at least 3 to 4 times faster.
They don't use primitive shader, no raytracing. It seems they don't do good use of the SSD too. The game has more bug than usual for a first party release probably problem with developing the game during pandemics and working on cross generation title.
clearly a PS4 title with more details
Also comparing load times by themselves is contextless - the assets on PS5 4 to 8x higher res/higher density. It is not just loading faster, it is loading A LOT more FASTER.
For example, when I do load comparisons between PC versions and console, I try and make the load comparisons at the same quality settings, otherwise you are comparing one system loading way more data.
But the SSD is 100 times faster.
Some people need to understand that loading a game doesn't just mean reading data off a disk.
The CPU is at least 3 to 4 times faster. There is another cross gen open world where this is much better maybe help by the job they did during the developement of Ratchet and Clank, Spiderman Remastered and Miles Morales.
Is there still an embargo on the water rendering on PS5 ? I've not seen it yet in the videos
Working on a data set or world density that might be XX amount larger. It is not an parity load here at same settings. PS5 is loading a different and denser world.
At the end PS5 needs to load 12 GB of data they can't go higher because this is the RAM available to game against 5.5 GB for PS4 Pro. PS5 need only to load 2.1 more data than a PS4 Pro. The map is cut by zone and I suppose the zone size is the same on PS5 and PS4 Pro with more density on PS5 side it means there is absolutely no reason the much powerful CPU and much faster storage load and treat the data only two times faster than the PS4 Pro out of not enough time to optimize the PS5 version.
When I thought the loading times were a tad disappointing I hadn’t seen the PS4 and Pro times yet. 12s vs 64s is a big difference. This is an impressive open world. So right now we can guess there is at least some CPU bottleneck in the world generation etc. But we’ll see.
The game does look pretty impressive regardless. The quality of the PS4 version shouldn’t distract too much from how good the PS5 version is too.
Didn't the first Horizon use the GPU to place grass in rubble in the world?As DF has said, this game could be a different beast. Its not just read from the SSD on the fly, things need to be processed by the CPU and GPU aswell.
We can't be sure of the why yet. We can only be sure of the is. There is a reason it loads only 2x faster.At the end PS5 needs to load 12 GB of data they can't go higher because this is the RAM available to game against 5.5 GB for PS4 Pro. PS5 need only to load 2.1 more data than a PS4 Pro. The map is cut by zone and I suppose the zone size is the same on PS5 and PS4 Pro with more density on PS5 side it means there is absolutely no reason the much powerful CPU and much faster storage load and treat the data only two times faster than the PS4 Pro out of not enough time to optimize the PS5 version.
Didn't the first Horizon use the GPU to place grass in rubble in the world?
From 26s on Pro to 12 s on PS5. About 2x faster loading time mean there are not using PS5 I/O. We know the improvement should be like 20x faster, not 2x. PS5 can load 13GB of data in less than 2 seconds and you don't need 10 s to prepare one scene with all the assets.
I've actually always wondered about game loading and just what exactly it's doing at specific times vs others. For example, on PC you can use RTSS and view the frametimes of course, and most games will show the frametimes go erratic and stall, and then continue through at fast framerates, then settle down.And out of that do you actually know how much time is spent loading assets off the drive? 10 seconds for Pro and 1 second for PS5? 5 seconds for Pro and .1 seconds for PS5? Hell pick some numbers. Whatever you pick likely isn't the time spent just like the numbers I posted aren't likely the actual numbers.
Depending on when a load is happening there can be a LOT of non-I/O tasks being done by the system concurrently with I/O. Those tasks can take multiple seconds regardless of how quickly you load in data off the drive.
If the game is an open world game that tracks persistent state change across the world (like say Skyrim) then that non-I/O workload is going to be extremely high compared to the I/O workload of a linear game. I doubt HFW does anything that extensive, but it is still a large detailed world. And that world, outside of assets needs to be instantiated (created) in memory. The more large and detailed a world is, the more work the CPU and GPU will need to do before a game is loaded.
Regards,
SB
However, I always wondered why developers "tied" that spinning logo, or animated flourish, with the main thread.
At the end PS5 needs to load 12 GB of data they can't go higher because this is the RAM available to game against 5.5 GB for PS4 Pro. PS5 need only to load 2.1 more data than a PS4 Pro. The map is cut by zone and I suppose the zone size is the same on PS5 and PS4 Pro with more density on PS5 side it means there is absolutely no reason the much powerful CPU and much faster storage load and treat the data only two times faster than the PS4 Pro out of not enough time to optimize the PS5 version.