If this is the case, then PS4/XBO editions really have an issue with loading speeds. And those editions run mostly medium settings, nor have RT. It takes Pro roughly 34-42 seconds to load from a standard HDD.
Do you have an SSD in your system? I noticed that games load faster off my spinning disk after I upgraded my system drive to an SSD. But maybe it's placebo or I'm remembering it wrong. It was years ago.
Yes I do have an OS SSD but the games installed on the mechanical HDD. I guess offloading all the OS read/writes to the SSD probably gives the HDD more breathing room for the game than it would otherwise have. I know you can run software that will specifically use your SDD as a cache for your HDD but I'm not running anything like that as far as I'm aware.
However... I used task manager and resource manager to measure what was happening during loading and I think I might have worked it out.
It seems that on the very first load of the game after a system reboot, a fresh load of the village demo actually takes about
13 seconds. And I can see during this time that the HDD is being hit hard.
However, on subsequent loads of the demo, even after quitting fully out of the game, or even launching another big memory hog of a game and then re-launching REV, the subsequent loads are in the 5.8s region, and there is basically no HDD activity at all. But there is a spike in CPU activity.
So my theory is that the actual load from disk (spinning HDD) takes about 13 seconds. And after the first load, the data is stored in system RAM even after I quit the game. Subsequent loads bring the data in from system RAM rather than the HDD and the 5.8s wait is actually CPU setup time - which makes sense in relation to the Series X load time which is basically the same and uses a very similar CPU to me. It would also be loading in data from the SDD at that point but that's likely only taking a fraction of a second if the load from an HDD takes 13s.
So the the biggest question this raises is how is the PS5 setting up the level so quickly compared to PC and XSX with faster CPU's? Could this be an API thing? More efficient OS?
EDIT: another theory - both the PC and Xbos are decompressing the game data on the CPU (whether it's coming in from SDD, HDD or system RAM) whereas the PS5 is using the hardware decompressor. In this case the PS5 CPU has much less to do and thus sets up the level much faster.