Do you have a benchmark? We don't know this.
Here what is sure the XSX SSD is slower than the PC one and is able to load as fast. It proves something is done on XSX side not done on the PC Drive and decompression is not a problem on PC for loading data from a save. This is not streaming, if it use multiple CPU core or all CPU Power this is not a problem.
There is a moment you need to stop being delusional. The PS5 SSD is faster than the Xbox Series X one. From a streaming perspective there is a coherency engine with cache scrubber present in PS5 not on Xbox Series X same of the work done on Xbox Series X CPU is done fully inside the I/O Complex on PS5.
This is like thinking Xbox Series X will not be faster on raytracing than PS5. On DMC 5 and RE8 raytracing is a bit faster on XSX than PS5.
And PS5 is able to do virtual texturing and Partial resident texture too in hardware this is available on AMD GPU since GCN 1 since 2011. SFS means if the mip level needed is not inside RAM, the XSX can load a lower mip level present in memory, on PS5 it will be a big texture pop in but the SSD and streaming hardware being faster on PS5 side less chance this problem arrive.
https://www.anandtech.com/show/5261/amd-radeon-hd-7970-review/6
And in Direct X it is called hardware tiled resource
https://docs.microsoft.com/en-us/windows/win32/direct3d11/tiled-resources
https://docs.microsoft.com/en-us/windows/win32/direct3d11/why-are-tiled-resources-needed-
After some devs don't use it because it needs a call to CPU