@13.00
uh quickly speak to the differences if
13:02 any between
13:03 the two platforms of course there's
13:06 differences and i
13:07 talk a lot with of the engineers and and
13:10 many team members about i mean
13:11 ultimately both machines are like great
13:13 like they're really well really well
13:16 built and
13:17 like i said it's early days so there's
13:19 still a lot of
13:20 just system level issues and bugs that
13:22 impact performance or
13:24 cause crashes and things like that it's
13:26 just that that's all gonna get
13:28 get better um sony kind of stocked (stuck with) what
13:32 worked
13:33 and and their development software and
13:36 tools were like pretty
13:37 stable and good pretty early on and it's
13:40 one of the things that people don't
13:41 really see like all of these
13:42 impact like the performance that that
13:44 the consumer gets
13:46 uh microsoft opted to change um
13:49 quite a lot of things um which on the
13:52 long run are probably good but of course
13:54 we had just
13:55 it's just a bigger hurdle for us devs
13:57 early on to kind of like oh we gotta
13:59 rewrite a bunch of different things to
14:00 really take advantage
14:02 um of specific features and you know
14:05 that's not
14:06 um that's not like a huge negative or
14:10 anything it's just
14:11 what software development um is like but
14:14 maybe that
14:14 explains other things you know like
14:16 there's all this discussion like about
14:18 teraflops this and i'm just like man
14:20 it's just like
14:21 this is numbers like ultimately like the
14:23 tools and everything just matters so
14:24 much more and how all of that is brought
14:27 um together matters so much more than
14:30 just
14:31 just purely the uh purely the numbers
just quoting this here so that people stop shitting on DF for putting this out there as if they are trying to save face for MS. They talk to devs, they put it out there and took a lot of flack for it. But developer on record now indicating the importance of developer tools and the challenges faced with MS GDK.
And yea, it looks like Series S is a major pain point for developers as well (for cross gen titles)
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