Was this dig necessary? VG Tech is pretty good with their analysis, even John over at DF recognized their work as being authentic and fair.
really unnecessary negativity, vgtech is doing good jobIf vgtech is 'the best' we're in trouble.
Pedantic: I do not see the words "authentic and fair", I see the words "accurate".
This is projection, dude. I'll open up photoshop and make the image for you though if you don't wanna look yourself.To be pedantic, I see this thread constantly devolving into passive-aggressive comments whenever one system shows a possible advantage, then you get the same old twats / fanboys trying to attack the source or actual results.
This is projection, dude. I'll open up photoshop and make the image for you though if you don't wanna look yourself.
View attachment 5328Learn how renderers work, and stop nitpicking at completely unverifiable details to try to prove a weird theory about VRS.
Well, I'm not being passive aggressive, I'm aggressively pointing out how bad of a like for like this comparison is. That's what the original post you're calling out was about, and that's what this last post you're dismissing was about.My comments about VG Tech have nothing to do with VRS or imagery. My comment was strictly towards your passive-aggressive attitude towards another game analysis content maker.
And for the record, I have never / ever downplayed VRS or any other GPU feature that can improve performance or IQ.
Maybe VGtech never intended for these images to be used in the silly way posters have used them here, but if so, that's why you should provide analysis rather than just dumping numbers/images for fanboys to craft theories about. (Which I believe i've said before)
According to Matt Hargett, VRS doesn't hole a candle against Sony GE
The same happens with DF photos, as well as many others. The point being, your post sounded like a backhand slap towards VG Techs work. However, if it's related to fanboy nonsense, then I apologize for my take of the situation.
Nope the comparisons have being done by VGTech. He is always doing identical comparisons, he is the best at this.
The angle difference is not significant and it shouldn't be enough to cause such big difference of sharpness if that was only texture filtering based on angle. Am I really nitpicking? the difference of sharpness (which is important) can be seen in almost 1/4 of the image on the ground close to the character.View attachment 5328
Ps5 in the green channel, xsx in the red channel. Significant difference in angle, seeing as how the points we're zooming in on are at the edges of the camera that's enough to really have no idea whether we'd see the same results in filtering, mipmapping, etc. Learn how renderers work, and stop nitpicking at completely unverifiable details to try to prove a weird theory about VRS.
According to Matt Hargett, VRS doesn't hole a candle against Sony GE, since although it works, the sistem will be rendering unnecessary traingles, and the gains on culling them at an earlier stage beats VRS. Is he right? Will the GE allow for better performance than VRS? We do not know!
Mesh shaders are the same thing... They are cripled on AMD, and have a lot less performance than Nvidias version. According to some, Sony changes in the GE changed the primitive shaders to allow them to do the exact same as Mesh Shaders, but with increased performance since Primitive shaders are AMD's native support. Is this true??? We don´t know. Sony is silent!
I'm okay with less AF. Just stop calling it VRS until we can isolate it to be a VRS issue lolThe angle difference is not significant and it shouldn't be enough to cause such big difference of sharpness if that was only texture filtering based on angle. Am I really nitpicking? the difference of sharpness (which is important) can be seen in almost 1/4 of the image on the ground close to the character.
In the previous gen whole articles and threads (with probable causes, mostly unfounded) were made because of reduced AF seen in a few PS4 games. Now after a few months it's already the third game having possibly less AF on XSX and I should not have the right to discuss it with the probable causes, even unfounded?
OK. I found this comparison on another forum, here with exactly the same angle. Could be AF. it's the same problem as on Watchdogs Legion.I'm okay with less AF. Just stop calling it VRS until we can isolate it to be a VRS issue lol
I think AF issues tend to be more noticeable based on how they sampled it with respect to the the polygons they bound it to. If you have a lot of small individual textures making up an area, it's harder to notice. But I think once you have a texture cover a big surface, the AF quality will start to matter more. I noticed that with some games AF quality had minor impact to image quality. And some other games, it's like being with and without glasses.OK. I found this comparison on another forum, here with exactly the same angle. Could be AF. it's the same problem as on Watchdogs Legion.
http://www.framecompare.com/image-compare/screenshotcomparison/FEEM1NNU
Seems to be only visible on the ground textures, the rest (the characters) looks identical so I think we can rule out image reconstruction difference.