Here's another comparison -- from your screenshots, ps5 in the left is missing shading on the background tree, more pixelated clouds, blue artifact..... could this be "primitive shaders" making it look worse???? (Or maybe the shots aren't 100% identical, and this is grasping at straws!)
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... grasping at straws!)
This seems to be a bit of a trend across a bunch of recent titles and I'm wondering why. This has to be something that is wholly in the control of the developer, you can be as optimistic or conservative as you like regarding your prediction for your target resolution fitting in your frame time.
So weird.
Here's another comparison -- from your screenshots, ps5 in the left is missing shading on the background tree, more pixelated clouds, blue artifact..... could this be "primitive shaders" making it look worse???? (Or maybe the shots aren't 100% identical, and this is grasping at straws!)
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But for this game in particular, yeah it does look like there are some differences besides just more frame drops on Series X.
I wonder where the red orange light stripes on the right side are in the XSX version. They seem to be completely missing.
those look like particle effects to me, like someone is doing a welding job and stuff is sort of flying down.I wonder where the red orange light stripes on the right side are in the XSX version. They seem to be completely missing.
PS5 has improved texture filtering compared to Xbox Series X http://bit.ly/3b0UCbw
Should be easy enough to test by comparing the quality of textures close to the camera. If they look identical then the assets would be the same. Since we know the difference can be seen at distance, if the asset quality is the same up close and different at distance, then it's likely filtering or texture LOD bias.According to vgtech its better texture filtering on ps5
Nope the comparisons have being done by VGTech. He is always doing identical comparisons, he is the best at this. But you maybe right by saying it could be a difference in reconstruction method.Watchdogs doesn't use VRS (confirmed by the graphics config files for all platforms) so it's probably something else. WDL also uses image reconstruction like Outriders.
IMO. The Xsx looks blurry due to the reconstruction, see the more sub pixel breakups on the grass. Perhaps the screen was taken in motion on X and not so on PS5.
Outriders doesn't have VRS option on PC so I doubt they implemented it on only the series consoles.
Reconstruction seems to be done using 2 different methods here. It's much sharper on PS5 or they did apply a blur filter on XSX, but would be the point?. It could explain indeed the seamingly low resolution textures on XSX.Here's another comparison -- from your screenshots, ps5 in the left is missing shading on the background tree, more pixelated clouds, blue artifact..... could this be "primitive shaders" making it look worse???? (Or maybe the shots aren't 100% identical, and this is grasping at straws!)
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Here is a comparison I have done using VGTech images (the textures are close to the camera). Even the non-oblique textures look blurry so I don't think it's AF.Should be easy enough to test by comparing the quality of textures close to the camera. If they look identical then the assets would be the same. Since we know the difference can be seen at distance, if the asset quality is the same up close and different at distance, then it's likely filtering or texture LOD bias.
But they would had to re-test completely the PS4 (XB1) version with such big changes. PS5 is a native version and only this version can have deduplication of assets. As they made the PS5 version from the ground up (maybe with new assets structures), using oodle texture for that version makes sense as they'd spend the same amount of time for their test anyways and it would be a good training for them to start using that tech.
Why would they lose development time on re-testing completely the 7 years old consoles versions?
That's zoomed in and far from the camera, though. If you have differences in filtering or LOD bias that's where it will show up. Near the camera you should see the full quality of the texture map to determine if they are different. If they are not, then it's a filtering of LOD difference that's making the textures look worse at distance. Also, as others have mentioned, a blur filter or other forms of AA during reconstruction can also destroy texture quality.Here is a comparison I have done using VGTech images (the textures are close to the camera). Even the non-oblique textures look blurry so I don't think it's AF.
I think it could come from very different reconstruction methods. Because it's not only textures, as seen in a previous post, this blur is also seen on geometry.That's zoomed in and far from the camera, though. If you have differences in filtering or LOD bias that's where it will show up. Near the camera you should see the full quality of the texture map to determine if they are different. If they are not, then it's a filtering of LOD difference that's making the textures look worse at distance. Also, as others have mentioned, a blur filter or other forms of AA during reconstruction can also destroy texture quality.
The camera angles are significantly different in the two images anyway -- look at the building and god rays at the top. We can't even conclude the two platforms handle distant textures any differently from that one shot. If vgtech is 'the best' we're in trouble.
I believe those are all oblique. The ground is definitely always going to be oblique (unless you look straight down). The wood is aliased if you zoom in meaning oblique. (it's also pointing away from you)Nope the comparisons have being done by VGTech. He is always doing identical comparisons, he is the best at this. But you maybe right by saying it could be a difference in reconstruction method.
Reconstruction seems to be done using 2 different methods here. It's much sharper on PS5 or they did apply a blur filter on XSX, but would be the point?. It could explain indeed the seamingly low resolution textures on XSX.
It reminds me Resident evil 2 that also looked higher res on Pro even if they game was supposedly running at higher res on One X.
Here is a comparison I have done using VGTech images (the textures are close to the camera). Even the non-oblique textures look blurry so I don't think it's AF.