Metal_Spirit
Regular
No. not really. Sony gaming efforts are totally dedicated to one ecosystem on a narrow set of hardware. MS efforts are not.
Plus, we are not talking about a huge disparity, and it's at a time where it's the least relevant. Launch software tends to be the least expressive in terms of showing off the capabilities and performance of the hardware. By the time we get to real next-gen level type games on consoles, most of the issues will have been worked out.
Yes, you are correct... But then we are speculating about visible performance gains against PS5. They can exist, they can be huge, or they can not exist at all or even stay bellow PS5's performance.
The fact is, Microsoft talks... everyday! Marketing is something they try to put to good use! We saw that on the power fo the Cloud and as DX 12 would not allow Sony to get a 40% advantage on PS4... But did we had a Power of the cloud console? Did DX 12 allowed Xbox One to get the same performances as PS4? NO!
So, in this generation we don´t know what to expect. Microsoft keeps taling about what she did to the sX, but on the other hand... we know nothing about sony!
VRS, Mesh Shaders, SFS... are those really things that will get Microsoft an advantage over the PS5? I don´t think anyone, except with hand on the hardware, and knowledge of Sony's changes can say that for shure!
According to Matt Hargett, VRS doesn't hole a candle against Sony GE, since although it works, the sistem will be rendering unnecessary traingles, and the gains on culling them at an earlier stage beats VRS. Is he right? Will the GE allow for better performance than VRS? We do not know!
Mesh shaders are the same thing... They are cripled on AMD, and have a lot less performance than Nvidias version. According to some, Sony changes in the GE changed the primitive shaders to allow them to do the exact same as Mesh Shaders, but with increased performance since Primitive shaders are AMD's native support. Is this true??? We don´t know. Sony is silent!
And SFS... Well I do not doubt SFS is an evolution of PRT+, but the reality is that all the talk about memory gains are made in comparison with games with no use of partial resident textures. They never showed the performance gains against PRT+.
As such, the gains on the SSD are not really measurable, since PS5 can do the same in a diferent manner, but with a faster SSD. Apparently SFS allows also for fine grain fetch of the textures, and PS5 may not allow exact the same thing. But Xbox only has 10 GB of fast RAM, and PS5 can access more than that...
And why am I talking about this? Because when people talk about performance gains in GDK, they are not really caring about the software improvements. They are talking in the expectation Xbox to can pass and leave PS5 behind... And I do not know if anyone, without hand on on both hardwares, and knowledge of the changes made by Sony, can say for shure if that will happen.