Current Generation Games Analysis Technical Discussion [2020-2021] [XBSX|S, PS5, PC]

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Absolutely not from a CPU perspective. There's not enough CPU to go around to run multiple Series S titles. I'm pretty sure, like 95% confident, they're running Xbox Series X profiles with 1080p display resolutions.
That's why I did not mention the CPU. I said GPU.
 
We know they are running XSS profiles at least in some games like The Medium cause the streamed game uses the XSS settings (without RT).

The main point was there's no feasible way to run multiple instances of Xbox Series S on an Xbox Series X blade. There isn't enough excess CPU to allow for it. Since it's using an entire Series X blade hardware, why not use the full hardware? Will be curious what they adjust down the road.
 
That's why I did not mention the CPU. I said GPU.

Right, but the hardware is Series X Blade where the hardware has CPU tied with GPU. You can't separate the two. So while you could run 3x instances GPU-wise, you can't do it because there's only 1 CPU.
 
The main point was there's no feasible way to run multiple instances of Xbox Series S on an Xbox Series X blade. There isn't enough excess CPU to allow for it. Since it's using an entire Series X blade hardware, why not use the full hardware? Will be curious what they adjust down the road.

I've speculated before that it could be that they are using salvage dies in addition to regular dies for the Series X blades. Since the GPU takes the lions share of the die compared to the CPU it's far more likely to have a defect appear within that region. If that's the case, it would be easier to offer broad support while using XBS-S code versus XBS-X code.

Perhaps as once they get to a point where they no longer need salvage dies to quickly ramp up Xcloud that they'll transition fully to XBS-X code across the board?

Anyways, just speculating.

Regards,
SB
 
I've speculated before that it could be that they are using salvage dies in addition to regular dies for the Series X blades. Since the GPU takes the lions share of the die compared to the CPU it's far more likely to have a defect appear within that region. If that's the case, it would be easier to offer broad support while using XBS-S code versus XBS-X code.

Perhaps as once they get to a point where they no longer need salvage dies to quickly ramp up Xcloud that they'll transition fully to XBS-X code across the board?

Anyways, just speculating.

Regards,
SB
Said everything I was going to say. We have already seen such PS5 salvage parts hit the market. I wouldn't be surprised if MS is getting as many salvage parts as they can given that they are limited to 1080p. Get as many salvaged CPU parts as you can and then instance the GPU. Of course, all this depends on how the blades are configured.
 
The main point was there's no feasible way to run multiple instances of Xbox Series S on an Xbox Series X blade. There isn't enough excess CPU to allow for it. Since it's using an entire Series X blade hardware, why not use the full hardware? Will be curious what they adjust down the road.
What @Silent_Buddha said about salvaged dies (with reduced CU count), and we know Sony do exactly the same. Also they could dedicate the rest of available CU to some compute jobs (the ones not CPU demanding) for others cloud clients.

I'd say as long as there is so much XSX demand it doesn't make sense to take those APUs and use them in Xcloud blades as they should make more money by selling those as consoles (with services etc.).
 
so basically it's just the additional space that PS4/5 requires to install something. And after it installs, it settles at the respective lower number. But you require the larger number free to actually install it.

Yes, PlayStation 3, 4 and 5 have all need additional space while installing the game. I always thought this was silly then discovered that if you play a game on Xbox while an update is downloading, the download crawls.

I found this out the hard way playing Final Fantasy XII, and started playing as soon the first game chunk had downloaded, and thinking the download rate for the rest of the game would be constant, was surprised when I hit a wall beyond which you can't pass until the full game has downloaded. Close the game, download speeds up, start the game, download slows down. ¯\_(ツ)_/¯
 
I've speculated before that it could be that they are using salvage dies in addition to regular dies for the Series X blades. Since the GPU takes the lions share of the die compared to the CPU it's far more likely to have a defect appear within that region. If that's the case, it would be easier to offer broad support while using XBS-S code versus XBS-X code.

Perhaps as once they get to a point where they no longer need salvage dies to quickly ramp up Xcloud that they'll transition fully to XBS-X code across the board?

Anyways, just speculating.

Regards,
SB
Doubt it.
If anything I would expect the blades to get the top tier chips. You want the best ones in the data centre so that the running costs are lower, compared to the marginal difference that a single console in the home would represent to the user.

I expect that they currently run the blades in XSS profile to reduce overall power costs as they are currently only supporting 1080p60 anyway. With the fact that the gpu uses the most power, reducing that to a third.

At some point they will up it from 1080p though, may even be title by title basis and then it will be necessary to run it in XSX profile.

So to me it would make no sense to put crippled chips or XSS ones in the blades to then have to replace them all in a years time. When >1080p is required.

Also it would be better for the blades to have slightly more power as you would want slightly better performance to iron out any dips that only get magnified when streaming.
 
Yes, PlayStation 3, 4 and 5 have all need additional space while installing the game. I always thought this was silly then discovered that if you play a game on Xbox while an update is downloading, the download crawls.

I found this out the hard way playing Final Fantasy XII, and started playing as soon the first game chunk had downloaded, and thinking the download rate for the rest of the game would be constant, was surprised when I hit a wall beyond which you can't pass until the full game has downloaded. Close the game, download speeds up, start the game, download slows down. ¯\_(ツ)_/¯
Speaking of the Xbox issue; apparently, the recent 4K dashboard update resolved this or the beta insider ring? Big resolve for owners if true. This was a pain point

 
Speaking of the Xbox issue; apparently, the recent 4K dashboard update resolved this or the beta insider ring? Big resolve for owners if true. This was a pain point
The post is ambiguous, did/do download speeds slow when playing any game, or only when playing a game that the download is related too? I thought it was the latter but I've never paid much attention.
 
The post is ambiguous, did/do download speeds slow when playing any game, or only when playing a game that the download is related too? I thought it was the latter but I've never paid much attention.
It slows down when you have games suspended or running. So they had a workaround to speed up downloads while suspended, but it would always throttle during gameplay of any title.

I have never tried playing a game while downloading it; but I suspect it’s the same behaviour as above.
 
It slows down when you have games suspended or running. So they had a workaround to speed up downloads while suspended, but it would always throttle during gameplay of any title.

I have never tried playing a game while downloading it; but I suspect it’s the same behaviour as above.
I wonder if it matters if you are playing a Series game or a One game. I always thought the throttling was to guarantee drive access to the game in focus.
 
I wonder if it matters if you are playing a Series game or a One game. I always thought the throttling was to guarantee drive access to the game in focus.
FF XII is an Xbox One game. That's the game I first noticed this when playing.
 
I always thought the throttling was to guarantee drive access to the game in focus.

It's a carry over from Xbox One systems, possibly due to high overhead on the hard-drive or on the tiny Jaguar cores or a bit of both. It didn’t matter what sort of game (x360, One, Series X titles) you were playing on Xbox Series consoles, it would throttle the download regardless as long as a game was running.

Hopefully they are removing the limiter or raising it beyond the lower 33-50 mbit/s.

Here's what I noticed with residential 920 mbit/s cable internet service. On an Xbox One X downloads to SSD USB would peak around 400 mbit/s and would be around 300-350 mbit/s typical, while on an Xbox Series X downloads to the same drive would peak around 550-600 mbit/s with 475-525 mbit/s typical.
 
Speaking of the Xbox issue; apparently, the recent 4K dashboard update resolved this or the beta insider ring? Big resolve for owners if true. This was a pain point

This is really nice.
Maybe they can at some point also patch the WLAN connection speed. E.g. my xbox one X downloads just with 20-30MBit/s when in wlan. But at full speed (~400mbit/s) when connected via LAN over a repeater that is used as bridge directly next to the xbox. My router tells me that the xbox is connected via 800mbit/s but this it really is not.
It is really astonishing how bad the wlan connection is, even if the router is next to the box. It is like they internally connected the wlan module via USB 1.1. But I really can't imagine that they did that.
Didn't test this with my series X. It stands next to the router and I never tried to use it via wlan after my experience with the xbox one consoles.
 
This is really nice.
Maybe they can at some point also patch the WLAN connection speed. E.g. my xbox one X downloads just with 20-30MBit/s when in wlan. But at full speed (~400mbit/s) when connected via LAN over a repeater that is used as bridge directly next to the xbox. My router tells me that the xbox is connected via 800mbit/s but this it really is not.
It is really astonishing how bad the wlan connection is, even if the router is next to the box. It is like they internally connected the wlan module via USB 1.1. But I really can't imagine that they did that.
Didn't test this with my series X. It stands next to the router and I never tried to use it via wlan after my experience with the xbox one consoles.
The physical connector is proprietary but I don't know if it's just USB in a custom form factor, but the "internal" network card is actually an external module mounted outside the metal chassis on Xbox consoles. On 360 Slims and E consoles the connector looked like USB but it was longer and had extra contacts inside the connector. On Xbox One it looks more like an internal USB header on a PC, and a cable bridges that connector to another connector that looks the same to a plastic housing that connects to the top lid of the chassis, and the module plugs into that. On One S they changed it so the module plugs directly into the connector.

That was a bit wordy, but I wouldn't be surprised if they used some sort of bandwidth limited USB because the module that handles wifi also handles wireless controllers (on Xbox One, 360 was different), and I would imagine that a certain amount of bandwidth is reserved for controllers.
 
Just got around to do a quick test with latest Alpha insider Dashboard for downloads while a game is running on an Xbox Series.
  • I loaded up Halo 5 while Forza Horizon 5 was downloading a 20.85 GB update. The download remained close to the previous rate, anywhere from 270 - 325 mbit/s.
  • The "Manage Queue" screen has the [Suspend My Game] button, selecting it jumped the download speeds to 450 - 525 mbit/sec.
  • Quick Resuming Halo 5 dropped download speeds to 200 - 225 mbit/s range.
  • Suspending game jumped it to 725 mbit/s then jumped again to 875 mbit/s for nearly 30 seconds before setting down to 500 mbit/s.

I think they set the background download limit to 200 - 225 mbit/s, at least that what I see on my 920 mbit/s connection. The old background limit was 30 - 50 mbit/s.
 
Just got around to do a quick test with latest Alpha insider Dashboard for downloads while a game is running on an Xbox Series.
  • I loaded up Halo 5 while Forza Horizon 5 was downloading a 20.85 GB update. The download remained close to the previous rate, anywhere from 270 - 325 mbit/s.
  • The "Manage Queue" screen has the [Suspend My Game] button, selecting it jumped the download speeds to 450 - 525 mbit/sec.
  • Quick Resuming Halo 5 dropped download speeds to 200 - 225 mbit/s range.
  • Suspending game jumped it to 725 mbit/s then jumped again to 875 mbit/s for nearly 30 seconds before setting down to 500 mbit/s.

I think they set the background download limit to 200 - 225 mbit/s, at least that what I see on my 920 mbit/s connection. The old background limit was 30 - 50 mbit/s.
huge improvement.
 
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