davis.anthony
Veteran
Seems to be running at higher settings on the pc version compared to the PS5 footage in that video. Cant wait for the the DF in-depth analysis.
Where?
Seems to be running at higher settings on the pc version compared to the PS5 footage in that video. Cant wait for the the DF in-depth analysis.
No, where are the improvements you can see?
Granted I've not watched in 4k yet (only 1080p on the laptop) but I'm really struggling to see any improvement outside of a change to DOF distance and colour grading.
What Sony do best is create these blockbuster games that have really high production values - not many companies finance these types of games.
It's nothing but excellent that they're choosing to release these titles on PC.
Budgets aren't shared that often in my experience, but sometimes they are. We know this one for Horizon being actually a very cheap game, with budgets from 6 or 7 years ago. And you can tell by the fact that the world is relatively empty, the game length very short, the towns small and emty-ish with basic AI.
Around the time of Shadow of the Tomb Raiders release there was an article published on gameindustry.biz where the director or i dont't remember who exactly, someone involved in the production, said Shadow was between 100 and 135 million dollars. And claimed that was an average cost for productions of similar scope. So, modern, multiplatform action games. We can deduce from his words thats the ballpark of other games from that mold.
But this is the way things are done. Thats how Epic is paying the devs who release their games only on epic store for a certain amount of time. They predict sales in a given timeframe based on their data and they pay up. Thats how games are also budgeted. And you can be certain you're not gonna have the biggest budgets when your target is a single platform compared to 4 combined. You can see the budgetary constraints in God of War as well, with its small and empty world, snowy enviroments and so on.
I also don't see the mythical "sony polish" in any of their games, outside of Naughty Dog, where its higher than the average game. All the rest, are normal games with the same bugs and glitches we all know. I would say only ND has budgets similar to the biggest 3rd party games, since they're the star studio from sony and their games sell large amounts.
More recently, Avengers was almost 200 million dollars and Cyberpunk 320 million
There's multiple ways budgets can be used. But generally speaking, workers * hours = majority of development costs.
If you want to do a massive scale game, with massive depth, and all platforms, you need a ton of workers or you need 2x the time, or both.
That is the install size. PS4 & 5 download "install packages" while xbox directly downloads the packages that are used by the game.What is up with the larger Install size on PS5 and PS4 for COD Vanguard? Does it have 28GB to 37GB of exclusive content?
https://www.callofduty.com/blog/2021/10/vanguard-console-preloading-launch-file-size
PlayStation 5: 64.13 GB Download | 89.84 GB Required Space
PlayStation 4: 54.65 GB Download | 93.12 GB Required Space
Xbox Series X |S: 61 GB Download | 61 GB Required Space
Xbox One: 56.6 GB Download | 56.6 GB Required Space
Players can choose to manage storage space and reduce the game’s overall file size during or after the pre-load.
But interesting that the Series X and S version has the same size and the PS5 version is bigger. Does not seem that they made a native current-gen app but just ported it over.
I know what you mean. I would still guess, the space required is not the space the game does actually need after install is complete and the install packages are removed. But to Install the game you would need those 89-94GB of free space.Right, 89.94 gb ps5 vs 61 gb series x, and 93.12 gb ps4 vs 56.6 gb one. That's what I am talking about with the question of "What is up with the larger Install size on PS5 and PS4 for COD Vanguard? Does it have 28GB to 37GB of exclusive content?"
89 - 61 ~= 28 gb current-gen
93 - 56 ~= 37 gb last-gen
So weird. Would love to learn more what happened here.What is up with the larger Install size on PS5 and PS4 for COD Vanguard? Does it have 28GB to 37GB of exclusive content?
https://www.callofduty.com/blog/2021/10/vanguard-console-preloading-launch-file-size
PlayStation 5: 64.13 GB Download | 89.84 GB Required Space
PlayStation 4: 54.65 GB Download | 93.12 GB Required Space
Xbox Series X |S: 61 GB Download | 61 GB Required Space
Xbox One: 56.6 GB Download | 56.6 GB Required Space
Players can choose to manage storage space and reduce the game’s overall file size during or after the pre-load.
Right, 89.94 gb ps5 vs 61 gb series x, and 93.12 gb ps4 vs 56.6 gb one. That's what I am talking about with the question of "What is up with the larger Install size on PS5 and PS4 for COD Vanguard? Does it have 28GB to 37GB of exclusive content?"
89 - 61 ~= 28 gb current-gen
93 - 56 ~= 37 gb last-gen