L. Scofield
Veteran
Yes, the lighting information is stored in a cubemap but it's used to project such lighting from infinity onto any object (somebody with higher level knowledge please chime in xD) within the radius set by the IBL probe. This allows complex lighting environments and reflections (witjh correct directionality) for objects of any kind (static and dynamic) with just a few clicks and almost no precomputation (cubemaps are quick to make). Not to mention not having to add cubemaps individually for each object's material.You know , this is really classic stuff...
It's just a cubemap lookup.Diffuse is last mip map ,what you call diffuse + specular is just full rez of the same cubemap and this is not really specular just the sun rendered into cubemap .
Are there any other games on the market using something like this?