L. Scofield
Veteran
It's interesting because that same scene would look awful (and run even worse) in CE2.
It's interesting because that same scene would look awful (and run even worse) in CE2.
Why would it look any different? There's nothing in that scene that couldn't be done in CE3. Many Crysis 2 interiors looked far superior to that.
Lighting mostly. CE2 had harsh performance problems with the amount of lights. That and flat ambient lighting. Environment probes make a huge difference.
HDR is also much better in CE3.
I still see nothing in that scene that isn't far exceeded by the underground mine levels in Crysis (which are the closest point of comparison).
The only thing the mine levels had over this was the volumetric shadowing.
I guess we'll have to just disagree on that then. IMO pretty much everything about the mine levels in Crysis beat that shot into pulp. The lighting, shadows, geometry, effects (mainly smoke).
http://crytek.com/cryengine/presentations#
GDCE papers, with videos. Cryengine 3 TOD on what seems to be Crysis 1 on consoles. Looking really really nice:smile:
Those are HQ videos, here is yt mirror.
http://www.youtube.com/watch?v=VYd_I9Zc5pE
No... it was the very last level in Crysis 1... and if you disabled streaming via the console, that level easily crossed the 4GB limit, when played on Ultra Settings.
DOOM 3 on my PC looks better then that...
Don't be stupid...
Also can we please stop ratting on the efforts of an individual modder & comparing his work to the output of an entire professional art team...
It's just insulting IMO, especially when over half the arguments against it don't seem to be dealing with the quality of the tech directly but the style of the artwork on display...
No need to build CryEngine 4', Crytek executive claims
A group of unnamed developers are specifically working on next-generation game projects with CryEngine 3, according to the tech’s vendor Crytek.
CryEngine business executive Carl Jones said studios “are already using CryEngine 3 for games with target platforms significantly higher in power than the current-gen consoles”.
Develop understands that a range of studios are currently building titles for Microsoft’s successor to the Xbox 360. In some cases, dev houses have spent more than a year on various projects.
Several internal Sony studios, meanwhile, have begun early work on PlayStation 4 projects. However there is little evidence that third-party companies have access to the future console.
In October, Develop published a report drawn from a range of sources within the middleware sector that pointed to an E3 2013 unveiling of the so-called Xbox 720. Since then it had been rumoured, and subsequently denied, that Microsoft will reveal the system this July in Los Angeles.