It's not just a cubemap, but also ambient lighting determined by the cubemap. This is something Epic is now touting with UE3.9995.A cube map look up isn't exactly new ,you know.It's really in every games.
And i've yet to be impressed by the GI in crysis 2 ,that's the price of making it fully realtime.Enlighten does a so much better job.
Also, I think it's pretty impressive for what it does, considering it's realtime and running on consoles whilst Enlighten isn't. This allows Crytek to have to gradual time of day changes you see in the first level when the sun rises in Battery Park.
http://dl.dropbox.com/u/12527604/pictures/cryengine/CE3TimesSquare.jpg
This scene = 14fps on my 5570
You can start to see the limitations of their DoF implementation when you crank up the settings a bit.
Doesn't seem to work, but neither does the other option (spherical bokeh instead of octagonal).Up the sample count. It can be set to 64 by cvar and might be 32 samples by default going by cvar command dump list I have. Your image is also from editor, right judging by it's aspect ratio? Editor rendering fails in many ways with missing shadows, effects, perfomance issues, shading preset failures and more. It's also WIP.
Doesn't seem to work, but neither does the other option (spherical bokeh instead of octagonal).
15fps on this scene with DoF, 17fps without. I'd really like to know how they've done it so cheaply.
They look pretty good on the Times Square level.What is this? Screen space reflections?
(or just a bug?)
They look pretty good on the Times Square level.
Talking about reflections I do hope PC version has full scenery reflection for ocean. Footage and vids I've seen dont show ocean reflects whole scenry, jsut some assets on water. I want the terrain, ground, buildings etc reflected to give depth to water surface and I do hope ocean surface shading is better. So far the vanilla ocean rendering in Crysis destroys C2s.