Realtime doesn't mean at playable framerate.. maybe it's realtime on 3x GTX580 at 5 fps.
The tech demo is impressive, but why doesn't Crysis 2 look like this? The colors and contrast are nowhere near that in the PC demo, it's way less realistic...
Because all of those shots are CryEngine 2. Crytek's marketing team are so lazyNew CryEngine 3 shots
http://gamingbolt.com/cryengine-3-0-screens-are-a-class-apart
Why do I need Terragen again? :>
Not all of them. 4 are CryEngine 3.Because all of those shots are CryEngine 2. Crytek's marketing team are so lazy
I've seen most of them at CryMod, apart from the castle/night scene, because that's from the GDC demo.Not all of them. 4 are CryEngine 3.
I have seen SP in person,hardcore settings DX9.It looks better than any other game I have ever seen in my life.Hopefully they won't fuck up DX11 and they will bring their A game with it.Now they look great. Fingers crossed the final game will look like that.
Now they look great. Fingers crossed the final game will look like that.
This + the GI just puts the lighting above and beyond CE2, IMO:About the "Integrated image-based lighting" thing.
In the leaked Sandbox 3 editor, there's an entity called "Environment Probe". You set a radius and a cubemap, and when you activate it, the ambient lighting and reflections are "synched" with the cubemap.
Example: Here a trailer and a sphere with a completely black material, high specularity and glossiness.
No environment probe:
With environment probe.