Dynamic and real time is worlds apart from a pre baked light and is a lot less "FAKE". I fully realize crytek isn't using unbiased rendering to attain the image.....
http://media.bestofmicro.com/J/E/240458/original/crysis2_screen2_03042010.jpg
I find it incredibly hard to believe that that Nanosuit is a real time model. It looks unreal. Not one polygonal edge visible. Character tessellation?
Bad screens, abort, abort!BTW here is the direct feed screens leaked earlier, that Gamesradar posted and were later pulled. Something like 20 in all crysisnews.de/news-artikel,Brandaktuelle-Crysis-2-Screens-Update-Downloads,46595,1.html
More like, it's been "speculated". Nothing official.It's been already said that the model isn't "real". The rest of the screen is though.
More like, it's been "speculated". Nothing official.
The model also appears here:
http://www6.incrysis.com/screenshots/crysis2_wip_screen_01.jpg
Looks like gameplay to me. Also, remember Crysis was released in 2007. It's 2010 now, is it really that hard to believe it when you consider this is Crytek?
Except this time they're using a regualr cover systemIn gameplay you can't see main character.
Except this time they're using a regualr cover system
Also, remember Crysis was released in 2007. It's 2010 now, is it really that hard to believe it when you consider this is Crytek?
Yes. The geometry detail is more then an order of magnitude higher then what's possible on a console. Absolutely no jagged outlines and evidently better shading then any normal map can provide. It is the source model for the lowres version pasted into the scene somehow and that's it.
Yeah, probably. Though we don't really know if those are indeed console screenshots
I take you have seen only the GamesRadar versions, which have been altered afterwards?Game is just way too heavy on the bloom, and in EVERY god damn image I've seen so far the sky is either partly or completely washed-out.