thanks for the link!, there is even a direct timeing comparison of the scene for Xbox and PS at the end of the paper.
Can someone maybe explain me (in a way I can understand why the PS3 beats the other challengers in the categorie "LPV Lookup"? Lookup on PS3 is so fast that it catches up in timings and even overtakes the Xbox in the "no occlusion" test.
Is it solely due to the weak PS GPU that it gets beaten up in the rendering categorie, or are there any other reasons?
The devil is in the details. In Crytek's previous PDFs they noted a quality drop on one of the consoles to make give it comparable performance...