Wow the ground looks washed out there.
Specular abuse.
Wow the ground looks washed out there.
There's a Crysis 2 -thread, you knowDfeed shoots, don't know which version:
http://www.abload.de/img/305079.crysis-2-per-pcasc7.png
http://www.abload.de/img/305081.crysis-2-per-pcpp2m.jpg
Looks like... Crysis in a city (Not that is a bad thing )
If they get it looking 80% that good on console...new graphics champ confirmed.
If they get it looking 80% that good on console...new graphics champ confirmed.
http://www.pcgameshardware.de/aid,7...erli-ueber-die-Cryengine-3/Action-Spiel/News/In addition, supports the Cryengine 3 multi-core processors, offers a streaming functionality and includes a new rendering technology. The so-called deferred lighting "allows you to integrate an incredibly high number of dynamic lights in a scene, without, however, take much computing power all available. In addition, we have "real-time global illumination integrated in the engine: Without giving prior calculations or geometric limitations are present flashes of light, color ranges and mirror effects in a real-time engine - both static and dynamic objects. With the help of all these new features and improvements we want our big objective, which set standards on all platforms to reach.
Although real time calculation of that reflection is impressive, it can easily be baked on the texture and most people wouldn't be any wiser to notice it.
Artistically, these are a bit underwhelming. Small closed spaces within the city (probably because of the light propagation grid size?), with washed out highlights and dark mid range so you can't see to much of it in the end anyway.
Although real time calculation of that reflection is impressive, it can easily be baked on the texture and most people wouldn't be any wiser to notice it.
http://www.mycrysis.com/articledetails.php?article=43305Although real time calculation of that reflection is impressive, it can easily be baked on the texture and most people wouldn't be any wiser to notice it.
Why Crytek?
First fully dynamic engine tech.
I didn't say crytek is faking it, just that it would be more efficient to fake it in most cases. The user sees what's on the screen and not how it's achieved. Unless crysis is going to be like gta4, it would be much more efficient to bake it or use a shader to achieve the same effect. I'd like all my games to be Ray traced in real time to get accurate non fake lighting and reflections but we can't have that can we?
Crytek has been very direct about not faking anything. If they have something in game, it's real time and dynamic. However, I doubt those shots are from a console of any kind; probably a HD5970 or something similar.